Yer I’ve stuck the Custom AI hullmod on a few ships to see how they act, need to watch them some more but I’ve noticed that some capitals (not carriers) will drag their feet when it comes to battles. Enemy fleet spotted, most move to engage, then i go to full map and there's one or two hanging by the deployment zone just floating then, and putting them on search and destroy just makes them passive. Have to sometimes waste a CP to get them to a spot close to the enemy then remove it and that gets them active
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Hmm, that's a weird bug. When the ships finally start fighting, they don't get passive anymore? What is the ship name, from what mod?
That indecisiveness i noticed in other ways as i had ships that have aggressive captains will engage then just back off and will hover outside combat and firing range and just wont want to engage, just skirting some invisible combat line, which is annoying as they are some of my powerhouse ships and they just don't want to fight, till a hoard of ships come after them.
Do the ships have Safety Override, or are incapable of venting for some other reason? Do they back off when overfluxed? And, same as above, what is the ship name, from what mod?
How does your tweaks work with the venting as this is sometimes a make or break with fleet AI as I’ve seen sometimes when a lot of debris is in the way they'll vent as there's no threat or after destroying a ship and nothing else is in range and vent, though sometimes I’ve seen them vent after one or two shots and only about 5/10% of flux has been used, and will do that a few times, kind weird.
There are several thresholds to venting. First, AI will vent if it's at 10% flux or above, feels safe and is not firing any weapons. The resoning is that it's not doing anything useful and that's a good opportunity to vent. Maybe I'll rise this threshold to 20%. Second, when at 50% flux, it will vent when safe even when using weapons. Finally, at 70% (or 80%, I don't remember exactly) it will back off from danger and try to find a safe place to vent.
Anyway, many thanks for the reports! They help me a lot with the development - there's no way I can find all the special cases in my own playtesting.