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Suggestions / Re: Have USE_LESS_VS_HULL weapon AI tag
« on: November 15, 2023, 04:09:42 PM »It's an interesting question in general. I feel like with this sort of thing, you can end up in an arms race with weapon behaviors vs defensive AI behaviors/overall weapon strength.
I certainly wouldn't mind that!

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So of course tags like this would make certain weapons better, but it's both situational and also because the AI wouldn't respond in the right way or because the weapons were not balanced with those tags in mind. (E.G. putting the tag on the HIL or the Tachyon Lance, imo, is a balance-affecting change that *should* come with nerfs in other areas. It also makes the weapons potentially more awkward to use.)
True, the weapons become stronger with the behavior changes. Are they balanced around human usage or AI usage? Or do you develop the AI to mimic how you see a human pilots a ship, and I just have a different vision of human piloting?
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So, in general, this isn't something I'm super into expanding on. I feel like the IR Autolance is a special case where it's just so *clearly* wasted on shields, and USE_LESS_VS_HULL would have a much narrower use case. E.G. putting it on needlers is basically just taking automatic weapon behavior outside the realm of the AI's understanding (both in how to use offensively, and how to defend against); I don't think that would be a positive.
Could you expand on that? I don't think I grasp why wouldn't it be a positive.
Sorry if my questions are off-topic, this was supposed to be as simple suggestion for an AI tag for modding purposes. But the stuff is very interesting!