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Messages - TheMineKnight

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Suggestions / Re: Permanent Alternating Fire Arcs
« on: October 20, 2024, 12:14:31 PM »
Exactly. I'm not sure how hard it would be to code in a setting to just reduce the opacity for unused arcs and such, but it would be helpful for sure. It gets a little annoying at times when you're in a hectic battle to constantly see your arcs change.

2
Suggestions / Permanent Alternating Fire Arcs
« on: October 20, 2024, 04:41:50 AM »
A lot of the time, when I use alternating fire, it's on slower weapons that have high per-shot damage, to stagger the damage on a target so they can't just keep their shields down for a few seconds to de-flux. However, I have noticed that I am starting to find it very frustrating not being able to see where all my guns are pointed with the reticle and arcs in a protracted fight. Would love an option to Turn on all Arcs for alternating fire.

3
Mods / Re: [0.95.1a] Idoneus Citadel Exiles v0.42
« on: February 26, 2023, 01:58:06 PM »
I love this mod. The fact that, for a while at the start of the game, the Exiles are a Nomadic Faction, only living in a massive fleet, is something that I found to be absolutely beautiful. The ships are beautifully designed, and it's honestly just... so clear that it is a work of passion. The only question I'd have is... is it possible to make that kind of start playable? Or do you simply not know?

Either way: Thank you so much for this, keep up the good work.

4
Mods / Re: [0.95.1a] Quality Captains: A Skill Rework v1.1.1
« on: February 26, 2023, 07:47:18 AM »
Much as I'd have loved to play around with this mod, it just isn't for me. There are some vanilla skills I like the way they are, and others that were changed in this Mod that just feel more like what you'd actually want out of it. To me, it's not clear enough if that's even possible, let alone feasible. Love the idea of the mod, I just do not know how to properly work with it in a way that is satisfying to me.

Great work though, I hope many people can enjoy and love all the hard work you've clearly put into this.

5
Mods / Re: [0.95a] Pulse Industry
« on: January 09, 2023, 08:00:36 PM »
Only thing I'd have to add is that, for the sheer amount of weapon-points the Minster Ultra-Heavy has, it has entirely too few OP. You can't fit more than 75% of them properly before you run out of space, never mind the Fighters. The rest all Looks really cool though. Love the mod, it's awesome!

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