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Suggestions / Re: High Scatter Amplifier thought
« on: November 14, 2023, 12:25:53 AM »Yep, the most effective place I have found for it is on a scarab with burst pd lasers, built in expanded mags, and elite point defense. It works until fighting ordos, at which point it just dies because scarabs are terrible at managing their system and will try to 1v1 cruisers and above.Just had a thought about HSA.woah, boy...
As we all know, HSA is, at best, an annoyance, and generally just worse than using pulse weapons of the tier.
What if, instead of halving range, a similar system, in exchange for hard flux on shield, made firing the weapon generate like 15% hard flux?
U have no idea how hard I tried to make HSA work. There is an issue to it, not necessarily caused by the fact that it is weak, but by the fact of how ships are designed.
Still though, that run was the easiest omega fight I have ever had, due to their fighters getting shredded.
I've found everything else is meme tier, as if you're running SO (which is required to be fast enough to be useful), none of the beam weapons have a high enough dps to be worth it when compared to normal hard flux weapons. Well besides tach SO Sunder, but SO Sunder is always a meme.
Edit:
The Hyperion currently has a few AI bugs that make it a lot weaker. It teleports for no reason with reckless AI because the AI hints for the system say it's both a speed burst and an average speed increase, even though it's not a speed increase, it's a teleport. commenting out the average speed increase AI hint fixes a large volume of issues, but it still teleports at terrible times for silly reasons.
When people talk about high tech ships being durable what they tend to omit is that they have built-in like twelve hundred s-mods into them, and those are usually Hyperion. And Hyperion is not easy to kill. Not at all. But Omen? Omen is only good at surviving cause it has like... Good mobility, small profile, and works around enemy ships which are too slow to catch up with it. And lesser ships don't have a good loadout to deal with its shield heavy profile. But if you employ kinetic weaponry and rush it down, it is usually a freaking balloon of blood ready to pop open.
O I'm about to run into a slower bigger ship, time to teleport.
O I've decided to target a different enemy, time to teleport.
O I've been given move orders due to high flux and the captain wants me to back off safely, time to teleport.
O the enemy launched a reaper that I can shield tank, time to teleport.
Now that we've teleported, immediately reengage with 60% hard flux and no teleport.
It dies to easily avoidable chip damage, to not venting before reengaging, and due to teleporting right as an enemy cruiser or capital explodes.
So much babysitting, but I only have seven minutes to spare for the Ordos.
As for the Omen, I stopped using them, and will not use them until they get a HP armor buff. Almost all of my Omens have died bumping friendly ships.