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General Discussion / Re: What are your hillarious but ultimately inneffective builds?
« on: November 03, 2024, 01:43:31 PM »
Dipping into mod territory, I took an executor and used Suo Wang pulsers (from HMI - burst pulse laser with good efficiency but low damage per hit and low sustained output) in the medium energy slots with autopulse lasers in the larges. As long as it had escorts it actually did fine just bursting down shields, but it had no real anti-armor capability on its own.
Another weird design was using the Aegis flak guns from SWP (large mount flak PD) as the main guns of a ship. It may be frag damage, but it's 1000 dps and 0.25 efficiency, so it would clear the skies quick and start chipping away at enemy ships. And anything that overloaded and had a hole in the armor died super-fast.
I suppose both of those aren't really 'ineffective' so much as hyper-specialized. Given the right circumstances, they could do some work.
Another weird design was using the Aegis flak guns from SWP (large mount flak PD) as the main guns of a ship. It may be frag damage, but it's 1000 dps and 0.25 efficiency, so it would clear the skies quick and start chipping away at enemy ships. And anything that overloaded and had a hole in the armor died super-fast.
I suppose both of those aren't really 'ineffective' so much as hyper-specialized. Given the right circumstances, they could do some work.