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Messages - EvilWaffleThing

Pages: 1 [2] 3 4 5
16
Mods / Re: [0.8.1a] Omnifactory Rebooted 2.2.7
« on: September 30, 2017, 02:37:52 PM »
Spoiler
1234117 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
   at java.util.HashMap$HashIterator.nextEntry(Unknown Source)
   at java.util.HashMap$ValueIterator.next(Unknown Source)
   at org.lazywizard.omnifac.Shipyard.heartbeat(Shipyard.java:170)
   at org.lazywizard.omnifac.Shipyard.advance(Shipyard.java:240)
   at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Another fatal error, just a short time after the original would have occurred.
I'm starting to think I'll have to abandon this save. :(

17
Mods / Re: [0.8.1a] Omnifactory Rebooted 2.2.7
« on: September 29, 2017, 04:56:26 PM »
I can't believe I didn't even think to list my mods
https://www.mediafire.com/file/5v5wlx3snh8sfzy/descriptor.xml
The ship in question is the Jesuit from the Templars mod
I've edited the save file so it won't crash. Replace your campaign.xml with https://www.mediafire.com/folder/uckily1pc3av2hm.
I'm not sure what to do with that link. It either tells me to log in or that I need to upgrade to premium.

18
Mods / Re: [0.8.1a] Omnifactory Rebooted 2.2.7
« on: September 28, 2017, 05:26:29 PM »
I can't believe I didn't even think to list my mods
https://www.mediafire.com/file/5v5wlx3snh8sfzy/descriptor.xml
The ship in question is the Jesuit from the Templars mod

19
Mods / Re: [0.8.1a] Omnifactory Rebooted 2.2.7
« on: September 24, 2017, 03:58:28 PM »
Still getting a fatal error upon loading my save and letting it run for a few seconds
Spoiler
242463 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
   at java.util.HashMap$HashIterator.nextEntry(Unknown Source)
   at java.util.HashMap$ValueIterator.next(Unknown Source)
   at org.lazywizard.omnifac.Shipyard.heartbeat(Shipyard.java:170)
   at org.lazywizard.omnifac.Shipyard.advance(Shipyard.java:240)
   at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Have no idea what that means as it doesn't say anything about a D-mod
I think that has something to do with the multithreading. I don't touch multithreading, so I'm not sure what's happening. It seems to be "for (Data tmp : getShipData().values())" that's triggering it. Maybe something in the ship data was corrupted? I don't think I'll be able to make any more progress on guesswork, can you post your save file?
Sure, here is a mediafire link to it. Let me know if you need anything else from me.
https://www.mediafire.com/file/tjrm3o52s6orrg3/campaign.xml

20
Mods / Re: [0.8.1a] Omnifactory Rebooted 2.2.7
« on: September 22, 2017, 06:16:13 PM »
Still getting a fatal error upon loading my save and letting it run for a few seconds
Spoiler
242463 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
   at java.util.HashMap$HashIterator.nextEntry(Unknown Source)
   at java.util.HashMap$ValueIterator.next(Unknown Source)
   at org.lazywizard.omnifac.Shipyard.heartbeat(Shipyard.java:170)
   at org.lazywizard.omnifac.Shipyard.advance(Shipyard.java:240)
   at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Have no idea what that means as it doesn't say anything about a D-mod

21
Mods / Re: [0.8.1a] Omnifactory Rebooted 2.2.6
« on: September 20, 2017, 04:14:55 PM »
I am continually getting a crash from a D-mod ship I put in the omnifac
Spoiler
91609 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [tem_jesuit_default_D] not found!
java.lang.RuntimeException: Ship hull variant [tem_jesuit_default_D] not found!
   at com.fs.starfarer.loading.O00O.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateVariantIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.addMothballedShip(Unknown Source)
   at org.lazywizard.omnifac.Shipyard$ShipData.create(Shipyard.java:535)
   at org.lazywizard.omnifac.Shipyard.utilCreate(Shipyard.java:224)
   at org.lazywizard.omnifac.OmniFac.processBlueprint(OmniFac.java:301)
   at org.lazywizard.omnifac.Shipyard.heartbeat(Shipyard.java:171)
   at org.lazywizard.omnifac.Shipyard.advance(Shipyard.java:240)
   at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
I have updated the omnifac to the latest version but that ship was already in prior to that.
Is there any way to maybe clear the ship data out of the omnifac? I have nearly every weapon in there and I'd rather not clear everything but if I have to I will.
Any other solutions will be welcome as well.
No solutions yet?
I hate to sound like I'm trying to rush an answer but I can't actually play that game anymore until I figure out how to fix it.

22
Mods / Re: [0.8.1a] Omnifactory Rebooted 2.2.6
« on: September 16, 2017, 10:10:49 AM »
I am continually getting a crash from a D-mod ship I put in the omnifac
Spoiler
91609 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [tem_jesuit_default_D] not found!
java.lang.RuntimeException: Ship hull variant [tem_jesuit_default_D] not found!
   at com.fs.starfarer.loading.O00O.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateVariantIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.addMothballedShip(Unknown Source)
   at org.lazywizard.omnifac.Shipyard$ShipData.create(Shipyard.java:535)
   at org.lazywizard.omnifac.Shipyard.utilCreate(Shipyard.java:224)
   at org.lazywizard.omnifac.OmniFac.processBlueprint(OmniFac.java:301)
   at org.lazywizard.omnifac.Shipyard.heartbeat(Shipyard.java:171)
   at org.lazywizard.omnifac.Shipyard.advance(Shipyard.java:240)
   at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
I have updated the omnifac to the latest version but that ship was already in prior to that.
Is there any way to maybe clear the ship data out of the omnifac? I have nearly every weapon in there and I'd rather not clear everything but if I have to I will.
Any other solutions will be welcome as well.

23
General Discussion / Re: Odyssey looks quite unique
« on: April 26, 2017, 03:02:33 PM »
Odyssey is my favorite ship, including across every mod I've played. Not only is it asymmetrical, which is a big plus for me, it also has the unique design that you mentioned.
It can fit a TON of roles, has the ability to get 360 degree shields, and has a flight deck. All of which make it an awesome front line ship.

24
I am playing a heavily modded game and have a hell of a time finding certain items for missions. Not to mention seeing if a station sells food or not for shortages.
Is there a way that I'm not familiar with to see what a station sells, or at least what system a commodity is sold in, without visiting it?
I know I can look on "prices" in intel and if a commodity has a high/low price it will show up there but it doesn't show me regular priced goods.

25
Mods / Re: [0.7.2a] The Knights Templar 0.9.7b
« on: April 16, 2017, 06:28:03 AM »
Well in hindsight that seems obvious...
Thank you very much!

26
Mods / Re: [0.7.2a] The Knights Templar 0.9.7b
« on: April 15, 2017, 08:13:09 PM »
So how exactly do I make it so I can use prisoners to gain rep?
I've looked through the files and found the omnifactory settings but I've seen anything about prisoner actions.

27
Mods / Re: [0.7.2a] Console Commands v2.7 (released 2015-12-16)
« on: April 12, 2016, 03:27:42 AM »
Disregard everything, I misunderstood the installation instructions.
What I had done was to drag the data folder from the example commands into the main console commands folder.
Thus overwriting it and breaking the mod.

I've since realized the example commands is supposed to be its own mod and have fixed the issue.

28
Mods / Re: [0.7.2a] Console Commands v2.7 (released 2015-12-16)
« on: April 11, 2016, 01:57:58 AM »
Hey there,
I just tried to launch the game with the mod active AND with the example commands that were recommended to me earlier and got a crash.
Here is the last few lines of the log it printed.
Spoiler
197411 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ssp/ships/ssp_dragon_bc.png (using cast)
197423 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/brawler.png (using cast)
197448 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ssp/ships/ssp_amalgam.png (using cast)
197483 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ssp/ships/ssp_punisher_dd.png (using cast)
197521 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/junk_pirates/ships/junk_pirates_octopus.png (using cast)
197553 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/junk_pirates/ships/junk_pirates_onslaught_overdrive.png (using cast)
197564 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/tarsus/tarsus_base.png (using cast)
197586 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/enforcer/enforcer_base.png (using cast)
197597 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/pack/ships/pack_wirefox_sh.png (using cast)
197653 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ssp/ships/boss/ssp_boss_falcon.png (using cast)
197663 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/hound/hound_luddic_church.png (using cast)
197690 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ssp/ships/ssp_bull.png (using cast)
197739 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/neut/ships/neutrino_april1.png (using cast)
197740 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/xyphos.png (using cast)
198533 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error compiling [org.lazywizard.console.ConsoleCombatListener]
java.lang.RuntimeException: Error compiling [org.lazywizard.console.ConsoleCombatListener]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: org.lazywizard.console.ConsoleCombatListener
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more
[close]
Any ideas as to what I should do?

29
Mods / Re: [0.7.2a] Starsector+ 3.4.0
« on: April 08, 2016, 12:22:52 AM »
It was originally from the old Starsector plus mod that died long ago. Doesn't works anymore, obviously.
That's a real shame, I loved that thing, wish I could mod so I could put it in myself lol

30
Mods / Re: [0.7.2a] Starsector+ 3.4.0
« on: April 07, 2016, 01:25:22 PM »
Was it this mod that used to have a gigantic low tech pirate capital called the "Parrot"?
I can't remember where that ship came from. I used to love that thing and want to find it again.

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