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Messages - Thule

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571
Mods / Re: [MOD - Faction] The "Thule Legacy" >>>NO DOWNLOAD YET<<<
« on: July 14, 2012, 10:17:58 AM »
Hey guys,

made a little .

Next goal is to make a working campaign. See you soon i hope ;)


572
Mods / Re: [MOD - Faction] The "Thule Legacy" >>>NO DOWNLOAD YET<<<
« on: July 11, 2012, 02:23:53 PM »
Thanks for all the compliments for the ships, i tried my best ;)

As to state this clear, i WILL NOT promote Nazism or any other kind of real fascistic worldviews.
This Mod, the ship designs, the lore, in fact all of it is to be considered fictional, and fictional only. I would kindly ask anyone to avoid political discussions in this thread of any kind. Thank you kind Sirs and Ladys.

My goal is to create a faction with a grim, gritty and militaristic look and feel.
I used all inspiration i could find.
To name a few:
  • Jin Roh
  • Hell Boy
  • Sky Captain and the World of Tomorrow
  • Wolfenstein
  • Captain America, the first Avenger
  • German military History
  • Hardkor 44
  • Haunebu
  • IRON SKY

BTW, i made a small update in the OP

573
Modding / Re: The Vandal's Shipyard. *open for business*
« on: July 07, 2012, 06:07:10 PM »
Spoiler
Can you do Factions too?
Unfortunatly i can only kitbash ships, the coding isnt my field of expertise.



If you are interested, let me know and i'll post all the needed informations.
[close]
Nope sorry, Thule.

But if you want we can work together on your faction. It's just not something for this topic.

You should start your own topic for your faction, sent me a download link of the ship sprites you have and I should be able to put them into a faction for you.

I would be thrilled  ;D

Link to seperate Topic

(Fixed a broken link. ~Archduke Astro)

574
Mods / !! OUTDATED !! The Thule Legacy
« on: July 07, 2012, 06:04:40 PM »





We are far from the sacred places
of our grandfathers and from the
bones of our people. But perhaps
there is one powerful being who
will embrace this good crew and
give them what they seek.
- Trader Cnut Bognar


War is the father of us all, Mother
of us all. Some it makes gods, some
it makes men, some it makes slaves,
some free.
- Asgarda Grima


To desire nothing beyond what
you have is surely happiness. Only
aboard a ship, it is frequently
possible to achieve just that.
- Stygg Ottar


MY BROTHERS. WE WERE FORGED IN VICTORY.
A VICTORY THAT ENDED THE GREAT WAR AND BROUGHT
FORTH THE REIGN OF THULE.

BORN FROM THE DEPTH OF THE CHILLING GROUNDS.
ROOTED IN THE FROZEN RIVERS OF OUR HOMELAND,
OUR CITIES EMERGED OUT OF THE CHAOS. AS THEY
GREW, SO TOO DID THE MIGHT OF OUR HIGH COMMAND.

WE CREATED A WORLD OF PROGRESS, A WORLD OF PROSPERITY.
A WORLD THAT LIVES IN THE LIGHT AND MIGHT OF OUR LEGACY.

A LEGACY THAT HAS COME TO BE THE ABSOLUTE MEASURE
OF STRENGTH AND POWER.

NOW, ON THIS DAY, THAT POWER IS TO BE TESTED.
THE HEGEMONY SEEKS TO DESTROY ALL THAT
WE HAVE WROUGHT.

WE WILL STAND TOGETHER.
WE WILL WIPE OUT THIS PLAGUE!
THULE LEGACY WILL PREVAIL!




SHIPS
Spoiler
[close]






Thule Changelog
DEV Version 0.1.6a


Spoiler
**General
+Removed custom music and backgrounds, as well as the „floating cosmonaut“. Removed custom loading bar.

**Sounds
+Added a sound for the Kometdrive.

**Shipsystems
+ Added the Kometdrive, a slightly modified version of the Burn Drive
[close]


Thule Changelog
DEV Version 0.1.6


Spoiler
** Weapons
+ Removed the brvulcan as placeholder, the „Light Hunker“ is now the standard PD weapon.
+ Added 2 new animated Decorative Weapons. 1. the Heimdahl Generator, 2. the Heimdahl Pulsator


**Sounds
+ The „Heimdahl Generator“ got a new terrifying sound. Deep and scary and more visual effects.
+ There's a new sound now when the system has used up all it's charges.
+ Started making custom explosion sounds for every TL weapon, for now the Barbarossa and the hunker have custom
   sounds.


**Ships
+ Modified the old Berserker sprite.
+ Added a new Heavy Destroyer „Barghest“. The Barghest is essentially a streamlined Berserker, a little more
   sophisticated then the Berserker.

**Variants
+ Added a HC Variant for the „Barghest“ class destroyer.


**Missions


**Shipsystems
+ The Oberon has a not yet balanced teleporting system. Endercore modified his original Fleet Wing Teleporter in such
   a way that the new system would teleport all deployed ships once. Removed the shipsystem for now due to not
   looking pretty enough
+ Added the „Heimdahl Generator“ to the Herzog class. It's a gravity shockwave generating device with a rather long
   chargeup, a long cooldown and max 3 uses.
+ Added the little cousin of the Heimdahl Generator, the Heimdahl Pulsator, has almost no chargeup, a significantly  
   reduced range but can be activated in quick succession for up to about 10 times. Ai doen't quite work as inteded. Will
  get fixed later
+ Thanks to LazyWizard the R.U.N.E system is now a hull modification only available to TL ships. All variants
   updated accordingly. For custom stocked TL ships it's highly recommended that every custom refitted TL ship has the
   hull mod installed.
+ For now the Viking frigates have a emp shipsystem, this will change later.

**General
+ Tweaked the stats of the 2 frigates and the 2 Destroyers again. Feedback would be appreciated.
[close]


Thule Changelog
DEV Version 0.1.5


Spoiler
** Weapons
+ Added slight shading to TL weapons.
+ Set the autocharge mode for the Barbarossa Cannon to „true“.
+ Converted allmost all TL weapons to Lorentz Force weapons, meaning they deal roughly a quarter of their ordinary
   damage in emp damage. Changed damage type to Energy.
+ Modified the Heavy HVPC to have a higher flux/second ratio, reduced range and dmg
+ Modified the Heyva Slugger, incresed DPS and Flux/second ratio, reduced range to 900
+ Added a new large Weapon, the Humbolt Cannon, supposed to be a very slow reloading shieldbreaker, with
   significant oneshot damage. (inspiration taken from Caelus mod – Raildriver )

**Sounds
+ Modified the Thule Meteor sound, the Hunker and Barbarossa sound.


**Ships
+ Removed the visible engineparts of the Berserker due to the later converstion to ringengines.


**Variants


**Missions


**Campaign


**General
[close]


Thule Changelog
DEV Version 0.1


Spoiler
** Weapons
+ Changed damage output and type (from HE to ENERGY) of the Barbarossa cannon significantly.
   Added a 1.1 sec chargeup. Added a projectile sprite according to the new Weapon type of the
   Barbarossa cannon.
+ Added TL specific Weapons:Barbarossa Cannon, Achilles Cannon, Heavy Slugger, Light and
   Heavy High Velocity Pulse Cannon, Light Hunker.
+ Made the Meteor Missile undroppable due to the AI HINT: SYSTEM
+ Added a slightly modified version of the CLUSTER BOMB BAY, less damage, more launch speed.

**Sounds
+ Changed all weapon sounds to mono due to the ingame sound engine overloading.
+ Added new overload sound for the Barbarossa cannon due to the new chargeup mechanic
+ Removed 2 Campaign music sounds

**Ships
+ Removed the Oberon class phase capital for redesign purpose.
+ Removed all non TL related ship sprites.

**Variants
+ Added the High Command variant for every TL ship. HC variants have TL weapons only.
+ Added Outdated variant for every TL Ship. OD variants use vanilla weapons only.
+ Removed all old variants.

**Missions
+ Removed all non TL related Missions.

**Campaign
+ Rewritten Campaign integration through UOMOZ (Grazie amico mio ;) )

**General
Added new TL loading screen logo and title screen logo
Added the FLOATING COSMONAUT for the title screen variants.
[close]

575
Modding / Re: The Vandal's Shipyard. *open for business*
« on: July 07, 2012, 05:08:18 PM »
Can you do Factions too?
Unfortunatly i can only kitbash ships, the coding isnt my field of expertise.

Spoiler
[close]

If you are interested, let me know and i'll post all the needed informations.

Pages: 1 ... 37 38 [39]