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Messages - Thule

Pages: 1 2 [3] 4 5 ... 39
31
General Discussion / Re: Starsector and mod ships graphics analysis
« on: August 28, 2014, 06:51:36 PM »
Spoiler
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32
Mods / Re: Scion Collective (0.6.2a) V0.2 (WIP)
« on: August 21, 2014, 08:43:12 AM »
Hi Lucien,

as far as kitbashing goes keep resizing to an absolute minimum, you will almost always be able to tell that certain parts have been changed in size. If you HAVE to resize take a look at the INTERPOLATION
your resize tool uses. And upscaling something on that pixel to pixel level will most certainly never work ( at least not in a statifsfactory way )

Here is a link if you want to have a quick overview of what interpolation methods gimp uses
http://docs.gimp.org/en/gimp-tools-transform.html#gimp-tool-interpolation-methods

33
Bug Reports & Support / "outOfUsesSound" on cooldown timer
« on: August 19, 2014, 04:05:07 AM »
Hi Alex,

not really a bug but i just found out:
If a shipsystem uses a "outOfUsesSound" the game will wait for the cooldown timer to run out. Even if the remaining charges are zero.
you decide if noteworthy or not.

34
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 17, 2014, 11:49:26 AM »
RAGE
Spoiler


After 1 HOUR and 43 MINUTES PS decided to crash on me. Although
having AUTOSAVE enabled for every 5 Minutes AND having enabled
AUTO-Recovery the EFFING Folder is EMPTYYYYYYYYYYY. WAAAAAAAARGH
[close]

35
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 16, 2014, 07:57:41 AM »
really awesome sprite, really really well made. The only problem i have is the readability spinning animation.
The warping effect is to obvious (maybe it's just me). A higher contrast (highlight shadows) could help i guess.
At first i thought it was a conveyor going from one ship to another. Then my brain told me it could also be two spinning wheels. ;)

here's a rather quick edit
Spoiler
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And it's still arguing ;)

37
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 14, 2014, 01:01:44 PM »
you make me proud ;)

Spoiler
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38
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 14, 2014, 12:06:24 PM »
Glad you like it guys.

Zugdemud and Helmut, thanks for the suggestion... here's a WIp of an animation

Spoiler
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i took a GIF of a radial engine i found here

39
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 13, 2014, 02:04:24 PM »
WIP of the Monark
old ---> new

Spoiler
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40
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 12, 2014, 05:38:00 AM »
@Zudgemud
The colorscheme is roughly the same, but there are some more color splashes on the ships as before (Markings, coloured plates etc). This is due to the anullment of the former High Command (after the destruction of the ice moon Thule) and the subsequent rise in power of the individual shipkins.

sample shipkins:
Spoiler
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@Helmut
Yeah it's a Monark and i'll have to tackle this monster, sprite is still to "clean"

here's an ongoing WIP of a WIP of a new carrier
Spoiler
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41
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 10, 2014, 02:58:49 PM »
Hey folks,

working on my mod again, made a logo thingy for the upcoming iteration.
Heavy influenced by Dan McPharlin

Spoiler
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42
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 08, 2014, 09:00:54 PM »
hmm, maybe, the desert could still be explained due to high levels of acid or salt? Maybe Pardot Kynes knows ;)

43
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 08, 2014, 06:44:16 PM »
1/3 of our earth is desert too, despite 72% of it's surface being covored by water.

44
Modding Resources / Re: [WIP] Animation tutorial - Part one complete
« on: June 03, 2014, 09:54:21 AM »
That's quite all right.
Looking like a ginger bearded pirate isn't a bad thing ;)

45
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: June 03, 2014, 09:52:08 AM »
@Helmut
I hear you, i still like the old sprite quite much but on the other hand it really looks old and worn out too.

@Xeno
I added some lights to the sides, and made the gradient a bit steeper. Better now?

The sprite is not done yet, but for now i let it rest, have to win a bit of a distance to it first.

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