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Messages - spazza

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16
Mods / Re: [0.95.1a] Realistic Combat 1.20.3
« on: September 21, 2022, 12:47:15 PM »
im also still having problems manually shooting guns, same issue as the person above is saying except my turrets only fire on autofire, and i cant manually shoot them, but i can get them to rapidly fire and build up infinite flux by switching to them and holding click

D: D: D: Does this bug happen even when they are on target?

im not sure what you mean, they only fire when i select a different weapon and let autofire take over, but i can still manually aim and fire lasers and missiles, like i just did a sim against a brawler gunship and it shot both its arbalest cannons 10 times each and instantly destroyed my ship, so i think ai have this burstfire nug as well, but on my ship i cant fire any weapon that seems to have a kinetic projectile, ir pulse lasers, ion cannons, autocannons, i cant fire any of them myself

17
Mods / Re: [0.95.1a] Realistic Combat 1.20.3
« on: September 21, 2022, 10:11:04 AM »
im also still having problems manually shooting guns, same issue as the person above is saying except my turrets only fire on autofire, and i cant manually shoot them, but i can get them to rapidly fire and build up infinite flux by switching to them and holding click

18
Mods / Re: [0.95.1a] Realistic Combat 1.20.3
« on: September 20, 2022, 11:08:58 PM »
Hotfix 1.20.3 is out!  Disabled retreat messages because endlessly-displaying last hotfix has not fixed endless displaying.  Fixed a null-pointer exception in the retreat order method and the gun-locking code making some non-launcher projectile weapons spam and others lock up.  Expanded gun-locking to prevent firing non-launcher projectile weapons until and unless they are in range and on target, that is, pointed at the lead indicator.

Oh, we also have a new video in screenshots and videos if you'd care to watch... :D

so this mod makes kinetic weapons only fire on automated leading path? i noticed immediately that my guns were auto firing but i still cant take control of my light autocannon or vulcan control groups and fire them

19
Mods / Re: [0.95.1a] Realistic Combat 1.20.2
« on: September 20, 2022, 07:19:51 PM »
i noticed a bug immediately after i installed only this mod, my mining blaster simply doesnt work, ive had it fire sometimes but the recharge bar at the bottom when the weapon is selected often starts unfilled and never fills up

edit: i went to test more and i can fire infinitely and rapidly if i switch from one weapon group to the mining blaster and click a bunch

edit edit: light autocannons and vulcans also wont fire

The mining blaster didn't fire for me before either (as another user has reported) but whatever I've done recently has solved this problem, so expect it fixed in the new version.



everything else has been quite interesting changes but i just started and it disabled some of my most useful weapons, glad to see your so active with bugfixes, how soon do you think the next patch will be out?

20
Mods / Re: [0.95.1a] Realistic Combat 1.20.2
« on: September 20, 2022, 06:10:46 PM »
i noticed a bug immediately after i installed only this mod, my mining blaster simply doesnt work, ive had it fire sometimes but the recharge bar at the bottom when the weapon is selected often starts unfilled and never fills up

edit: i went to test more and i can fire infinitely and rapidly if i switch from one weapon group to the mining blaster and click a bunch

edit edit: light autocannons and vulcans also wont fire

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