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Suggestions / Re: Ship's class specialization, shipsystems and end game
« on: September 17, 2013, 03:28:44 AM »
Actually, Lasher in particular has one very interesting build - 5 lmg + 2 annihilators + max flux caps + unstable injectors, which allows it to fairly easily win 1 vs 1 against some destroyers (for example Hammerhead as it is present in simulator) in less than a minute by just going to melee range and staying there till enemy drops dead.
Of course, considering that 14 of these Lashers will be piloted by AI, their chances are next to none, but it's more problem of AI being unable to fully utilize such narrowly specialized build & weak fleet coordination by massed frigates than insufficient ship specs...
Of course, considering that 14 of these Lashers will be piloted by AI, their chances are next to none, but it's more problem of AI being unable to fully utilize such narrowly specialized build & weak fleet coordination by massed frigates than insufficient ship specs...