Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Cosmitz

Pages: 1 ... 49 50 [51]
751
Announcements / Re: Starfarer 0.53a (In Development) Patch Notes
« on: July 11, 2012, 01:02:22 PM »
I realize that this is sometimes useful, and so removing it as an option is, strictly speaking, a slight nerf to energy-weapon-using ships. I just think it's an awkward mechanic, and it is pretty useless most of the time - so simplifying things a bit by removing it is worthwhile.

To be fair, if that facility is removed, i'd say remove the bonus while high-fluxed and just blanket the energy weapons with +5% damage. Since it's a passive gameplay feature that you just 'have there' without any serious direct control. This forces you do to random stuff like shooting wildly to raise flux and just doesn't feel right.

And i'm not a developer by a long shot, but keeping the feature in shouldn't be that much of a hassle, and not like Starfarer takes up half the keyboard.

752
Plus, if you fire a linked swath of 2 Plasma Cannons on an Oddysey, trust me, you won't want to aim for missiles as to use them for point defense.

753
Suggestions / Re: Auto-resolve during battles
« on: July 11, 2012, 11:16:53 AM »
To be fair, i sometimes found the exact opposite true with auto-resolve as a whole.

Especially endgame, throwing a single Oddysey in battle usually ment 80% of the enemy forces have time to retreat, myself barely managing to get hits on 2-3 targets. If i auto-resolved, i sometimes got more than 50-75% of the enemies down. Auto resolve seems to take into account more base numbers than actual 'skill'/avoidence and time.

Also, some battles i just could not win no-how, no thanks to my poor choice of save-game timing, but in autoresolve i had a 50-50 chance, one time even coming with a good clean win.

But yes, auto-resolving a battle while retreating is BAD. I actually wait for the specific ships to really reach the edge and show the 'retreated' message before auto-resolving everything else, so the AI can't recall them.

754
Announcements / Re: Starfarer 0.53a (In Development) Patch Notes
« on: July 11, 2012, 11:07:59 AM »
Same, on some ships i personally run in with engine boosted flux 0, raise shields while flux boosting and deliver a nice clean 40% extra damage with my energies which pretty much run cool.

Even the Oddysey i sometimes manually max flux just so i can deliver a crisp blow from my autopulses in a short ammount of time, given the fact that having the target in my crosshairs is a rare thing.

755
Announcements / Re: Starfarer 0.53a (In Development) Patch Notes
« on: July 10, 2012, 09:16:16 AM »
But the functionality remains, just reassigned to another key right?

756
General Discussion / Re: Ship Naming!
« on: July 10, 2012, 05:45:05 AM »
Persoanally i'm left over with names from Bridge Commander/Starfleet Command 2 era. My main ship is always AKS Armageddon, and when a ships proves itself enough, gets noticed, it gets upgraded to a plenthora of custom names from my deadly repertoire:

-AKS Apocalypse
-AKS Ragnarok
-AKS Atlas Grind
-AKS Gargantua
-AKS Ronin
-AKS Golgotha

And to prove the names come from the period when i was 14 years old, the AKS stands of Ass-Kicking-Ship. -.-

757
Announcements / Re: Starfarer 0.53a (In Development) Patch Notes
« on: July 10, 2012, 05:34:12 AM »
Hey, i might be late to the party but:

"Removed key binding for raising flux on purpose"

Why? I actually really used that. :(

758
General Discussion / Re: Paragon Loadout
« on: June 04, 2012, 02:20:08 AM »
Personally i run my Paragon naked-ass. Two plasmas up front, 2 high intensity lasers  on the front turrets to deal with frigates mostly, but on the last autofireslot, lowest priority, a single Burst Laser up front for defences vs missles and two Dual Flaks for anything else on the sides. I then armor this baby up with an almost full complement of vents and caps and max out flux regen and shield mods.

What comes out of it?

I can solo a fleet of an Elite Paragon, two Oddyses, one Aurora plus the standard complement of Tempests and fighters. Onslaughts? Hah, aslong as i'm not cought in a crossfire from BC/Heavy destroyers aswell as the Onslaught at the exact same time, i can totally solo my way out.

I also rammed some Aux Thrusters there, but i still 'swipe away' enemy ships before my plasmas touch on them sometimes, and just rely on the AI slipping up and coming into the crosshairs.

Pages: 1 ... 49 50 [51]