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Announcements / Re: Starfarer 0.53a (In Development) Patch Notes
« on: July 11, 2012, 01:02:22 PM »I realize that this is sometimes useful, and so removing it as an option is, strictly speaking, a slight nerf to energy-weapon-using ships. I just think it's an awkward mechanic, and it is pretty useless most of the time - so simplifying things a bit by removing it is worthwhile.
To be fair, if that facility is removed, i'd say remove the bonus while high-fluxed and just blanket the energy weapons with +5% damage. Since it's a passive gameplay feature that you just 'have there' without any serious direct control. This forces you do to random stuff like shooting wildly to raise flux and just doesn't feel right.
And i'm not a developer by a long shot, but keeping the feature in shouldn't be that much of a hassle, and not like Starfarer takes up half the keyboard.