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General Discussion / Re: Fighers and bombers...How do order them to attack?
« on: January 31, 2019, 08:29:12 AM »
Z?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Those so-called aliens (at least in Star Trek) are simply elves and orcs in space, or simply humans with pointy ears or unusual skin color or just wearing a Chewbacca costume.
Apogee's don't have the speed or power to fight (they die pathetically in any combat) and I keep running out of money too quickly.
and you can scale this by getting more ships.
quite easy to farm "money"
all ships instantly become disposable, ever capitals, as you can recover any losses
75% of skills are trash and rest are must have.
Not sure if you knew but being over 70% CR gives you bonuses to ship stats.
wooping +3% to speed and damage, absolutely worth 6 skill points.
Previously I tried equipping Mules with lots of Annihilator missile packs, which they promptly emptied into my engines.
If you could provide more detail about when/how that happens, that could be helpful in tracking this down. They're supposed to avoid friendly fire - and mostly do - so some specifics here would be really nice.