So -2 officers but ships can choose a(n elite) skill + the stuff they already get? o.O Random suggestions since the stuff just popped into my skull. Or: Bonus to reduced DP is bigger but each officer commanding a combat ship in the fleet reduces the bonus. Or: Bonus OP for certain ships, certain ship types are unaffected by increased DP from converted hanger and others get bonus Flux cap/dissipation?
E: Or bonus CR for all unofficered ships based on the amount of used officers below cap. And maybe the ships get additional 250 Flux and 25 dissipation for every 10 vents AND caps...
I am just throwing random ideas.
E2: More random ideas: Most OP spent on weapons with the damage type of X get a bonus of +20% or +30% damage multiplier -> HE would become 220% with +20% instead of 200% against armour and 70% against shields, what happens when 50 OP is spent on HE and 50 on kinetic/s... -> Nevermind, I think the idea is meh. SuPeR modulated ordnance/ammo...
So far, bigger DP reduction (partly) based on officers used below cap sounds interesting to me.
E3: Fix'd
Or maybe total fleet size and/or DP limits from other skills could be increased... Sounds kinda Wolfpack to me to go from 30 ships max to 33... :-(
E4: Idea mill goes brrrt: HT ships get additional shield efficiency, LT ships more a bit more min and max armour, midline gets more dissipation, Phase vessels generate less Flux while phased, non combat carriers cannot drop below 50% wing recovery...