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Announcements / Re: Starfarer 0.53a (Released) Patch Notes
« on: August 02, 2012, 08:01:51 PM »
Good to know - I'll note that down and take a look tomorrow.
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
These systems really are incredibly fun to use, not to mention changes the combat up quite a bit
You'd think, but Windows can be funny about that. Speaking of that, what version of Windows are you on?Vista, still. Never jumped on the free Win7 train when it came.Can you try temporarily turning off UAC to see if that changes anything?I'm pretty sure I've never had UAC on for years.
Comments about Doom, and it's current state, solutions, etc. much appreciated!
But I'm the admin. I'm the only user on this computer. Surely I wouldn't have problems with administrator rights if I am the administrator.
Also, another thing: The Reset button for missions doesn't appear to work.
The phase.png thing isn't even needed. Just have the phase glows called <shipsprite>_glow1.png and <shipsprite>_glow2.png, with <shipsprite> being the name of the ship file itself, without the file extension, and in theory that should work
Alex, I think the AI for Phase ships might have some problems. I saw a Doom overload itself by phasing when all that was coming at it was a periodic Pilum wave. There was absolutely nothing else around it. It had more than enough PD to defend itself from a single Pilum launcher. And I'm not even sure if the missiles were even targeting the Doom. Yet it overloaded itself.
And Ambush seems really hard for medium difficulty due to all the fighters. Is there some trick to it that I'm missing?
Also, just in case you missed my edit:Edit: Immediately noticeable problem I found in the simulator: AI uses Burn Drive a little too much. In a hammerhead, I just stayed in front of a Dominator and backed off, waiting for it to hit it's burn drive. Then, I just moved to the side, all while pounding the AI's now exposed front with Maulers, taking little damage myself. The Dominator was often too slow to face me after it stopped using it's Burn Drive before I got out of range.
Suggestion: AI will only use burn drive when the enemy is in a bad shape (flux and/or armor wise) and the enemy has roughly the same or less speed and/or maneuverability. Or when the enemy's back is turned.