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Bug Reports & Support / Re: Game not starting
« on: August 11, 2012, 10:05:53 AM »
Cool, glad to hear that's all it was. Hope you enjoy it!
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Believe me, I want the AI to get to the point where it can outsmart players. Anyway, very glad to help fix this, will make the AI more interesting.
Interesting, tomorrow can we get an explanation of the bugs you mentioned? Also, goodnight!
It's tiny, super manueverable, and is capable of throwing the Force at people. Who needs shields?I have to admit that under player control and some aug'd engines, the super tight controls mean that it's hard as hell to hit. Hard enough in fact I'm unsure whether the shield hit will hurt it overly
Just took a second look at it and noticed it had 0.4 absorb ratio on its shields. This combined with its speed is problably the reason for the nerf. Problably not be a major nerf either, most likely a smaller adjust.
Can anything be done about Annihilators (autofire) on an Omni-shield Onslaught?