Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Alex

Pages: 1 ... 1438 1439 [1440] 1441 1442 ... 1632
21586
Bug Reports & Support / Re: Game not starting
« on: August 11, 2012, 10:05:53 AM »
Cool, glad to hear that's all it was. Hope you enjoy it!

21587
Bug Reports & Support / Re: Game not starting
« on: August 11, 2012, 09:29:23 AM »
Check what the latest drivers are here, then compare that to what version you see in the NVIDIA Control Panel on your computer (right-click on desktop to get there). Since you don't know, there's a good chance that they're not.

Based on the log, looks like the game is actually loading ok and there aren't any errors - a driver issue seems likely. A reboot might also be worth a try.

Depending on what antivirus you've got running, you may want to try briefly turning it off an running the game again, just to rule that out.

21588
Suggestions / Re: Integrated Weapon Systems
« on: August 11, 2012, 09:03:16 AM »
This may have been suggested once or twice before... :) It's also something I've been meaning to look at doing since before the very first release. Oddly enough, I'm actually looking at this right now - don't get your hopes up, though. If it turns out to be too hairy I'll probably punt on it, at least for the time being.

21589
Bug Reports & Support / Re: starfarer reinstall
« on: August 11, 2012, 09:00:16 AM »
Nothing special. Just redownload the game, re-enter your activation key, and you should be good to go.

21590
Bug Reports & Support / Re: Game not starting
« on: August 11, 2012, 08:59:42 AM »
Hi there - sorry about the trouble.

Are you getting a window with any sort of message when the game exits?

Are your video drivers up-to-date?

Can you take a look at Starfarer/starfarer-core/starfarer.log and post the last 100 lines of it or so?

21591
Announcements / Re: Starfarer 0.53.1a (In Development) Patch Notes
« on: August 11, 2012, 08:56:23 AM »
Believe me, I want the AI to get to the point where it can outsmart players.  Anyway, very glad to help fix this, will make the AI more interesting.

Well, that's an unattainable ideal - but yeah. The smarter the better, just have to watch out for diminishing returns. At some point, spending X number of days for a small improvement just wouldn't be worth it. The good thing is that combat is generally nailed down now, so ship systems should be the last AI-disrupting major feature.

Interesting, tomorrow can we get an explanation of the bugs you mentioned?  Also, goodnight!

It turns out that the code evaluating which missiles are threatening didn't exclude unguided missiles fired by your ship. It was a really old bit of code, and it'd worked all this time, so I was not inclined to suspect it... What's interesting is the Onslaught's launchers, set far back, are the only case I can think of where the effects of this are easy to see - because the missiles happen to pass right next to the center of the ship. And even so, it takes the Omni Shields mod to really see it. I suspect that this'll have a generally beneficial effect on the AI, though - the less-visible cases were probably also detrimental.

It's tiny, super manueverable, and is capable of throwing the Force at people. Who needs shields?
I have to admit that under player control and some aug'd engines, the super tight controls mean that it's hard as hell to hit. Hard enough in fact I'm unsure whether the shield hit will hurt it overly

Just took a second look at it and noticed it had 0.4 absorb ratio on its shields. This combined with its speed is problably the reason for the nerf. Problably not be a major nerf either, most likely a smaller adjust.

Yeah, exactly. It's still very survivable, but hopefully not to a point where it's almost impossible to kill even with something that *should* be overwhelming, like the Hammerhead + dual kinetic mediums + ammo feeder.

21593
Announcements / Re: Starfarer 0.53.1a (In Development) Patch Notes
« on: August 10, 2012, 09:21:26 PM »
My apologies for not understanding it sooner. I was just assuming it was something else... there are lots of reasons the AI might do the occasional odd-looking thing. But yeah. Glad you stuck with it :)

Can anything be done about Annihilators (autofire) on an Omni-shield Onslaught?

Actually working on that as we speak - that's unearthed some unnerving bugs (affecting far more than just the Onslaught) of the "how the hell did this work at all" variety. Stay tuned - though I'll probably drop it for today and wrap it up tomorrow.

21594
Announcements / Re: Starfarer 0.53.1a (In Development) Patch Notes
« on: August 10, 2012, 08:45:31 PM »
You're absolutely right - some ships were trying a frigate-style fleeing behavior when it was uncalled for - especially larger ships with omni shields - which explains why I hadn't seen it. There was also a bug where frigates would turn their nose away for non-armor-related reasons - considering "fleeing" even though they weren't supposed to be doing it in that particular situation (a frigate vs frigate fight).

Thanks for pointing me to the Assault Wolf vs CS Lasher fight - that was a perfect example to illustrate the problem.

Fixed both of those, and improved a few other things as well (ships should no longer back off in a straight line nearly as often, for example).

So, again - thank you!

21595
Announcements / Re: Starfarer 0.53.1a (In Development) Patch Notes
« on: August 10, 2012, 07:42:20 PM »
Thanks - but a screenshot really doesn't do much to help with AI stuff.

As far as the screenshot bug, well, you're the only one that happens to, that I know of :) I'd guess it's an OpenGL-related driver issue, or some such.

21596
Announcements / Re: Starfarer 0.53.1a (In Development) Patch Notes
« on: August 10, 2012, 06:58:26 PM »
Not aware of any such bug. I'm fairly certain that whatever is happening is NOT the result of it "trying to broadside" - that's pretty much not possible, given how that's coded - but there could be other reasons for this behavior, especially if multiple ships or incoming missiles are involved.

If you can point me to a 1-1 matchup - preferably using stock variants, where this happens reliably, with both ships under full AI control - I'd be happy to take a look.

21597
Bug Reports & Support / Re: Onslaught friendly fire
« on: August 10, 2012, 04:08:43 PM »
Improved the friendly fire detection a bit - there were a few possible causes, where it wasn't considering the size of the friendly ship, or the fact that projectiles can still hit after their maximum range. Hopefully that'll fix it - not seeing at anymore, at least, though I was at least partially able to reproduce the behavior.

21598
Announcements / Re: Starfarer 0.53.1a (In Development) Patch Notes
« on: August 10, 2012, 03:43:19 PM »
Not *that* much, but there are (considerably, I think) less cases where it'd still point the nose at the enemy.

21599
Announcements / Re: Starfarer 0.53.1a (In Development) Patch Notes
« on: August 10, 2012, 03:29:29 PM »
Alright, this is getting a bit OT. If you want to continue this discussion, a new thread - in the "Discussions" section - might be a better place for it.

21600
Bug Reports & Support / Re: AI behaviour Fighter Wing
« on: August 10, 2012, 02:46:15 PM »
It's a quirk in the "scout the fog of war" behavior. Only shows up for ships that are in search & destroy mode.

Pages: 1 ... 1438 1439 [1440] 1441 1442 ... 1632