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Messages - Alex

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21331
Mods / Re: Nyan Cat Mod v0.1
« on: August 31, 2012, 07:54:47 PM »
*wheeze* What, are you trying to kill me?

I especially love the dramatic tension near the end.


Ah, man... that was so awesome :) Thank you!



Also: is it weird that this immediately made me think of the space monsters in MoO2?

21332
Bug Reports & Support / Re: Pc Issues with game / Refund
« on: August 31, 2012, 11:28:15 AM »
Locking this thread because it's obviously not going anywhere in terms of resolving the problem. If you'd like to discuss this further, please send me an email.

Edit: fractalsoftworks [at] gmail [dot] com

21333
Bug Reports & Support / Re: Civilian Ship Behavior
« on: August 31, 2012, 11:26:52 AM »
Thanks. This is on my list of things to take a closer look at.

Also Civilian ships need to be updated to be better about venting flux like military ships are.

There's no difference in the logic for when to vent.

21334
General Discussion / Re: Huske System: AI vs AI battles (PvP)
« on: August 31, 2012, 07:57:08 AM »
Just wanted to stop by to say this is awesome. But you already knew that.

Carry on, then.

21335
The "basic" code would likely involve rewriting the majority of the engine from scratch, along with likely design changes for things that don't work well in an environment with latency :)

21336
Bug Reports & Support / Re: Pc Issues with game / Refund
« on: August 31, 2012, 07:42:21 AM »
Can you give this build a try and let me know how it runs for you?

120 fps at the menu 40fps when flying around drops below 10fps when I'm doing a fight with 2 ships.

Hmm. So this is the previous build - looks like you're not getting anything near the frame rate you were getting with the same build and the old card.

21337
General Discussion / Re: Will Starfarer be distributed on Steam?
« on: August 30, 2012, 11:11:05 AM »
Not until I feel it's ready, no.

21338
Bug Reports & Support / Re: Pc Issues with game / Refund
« on: August 30, 2012, 11:10:23 AM »
Can you give this build a try and let me know how it runs for you?


If I don't get a refund  I will be pretty upset cause I used to be able to run it no problem now I can't obviously something in the past changed that I got more lag.

Honest question - assuming that indeed something in the new version broke it for you (I don't think that's likely, but let's ignore that for the moment), do you feel that one broken alpha build along the way in the development of a game is reasonable grounds for asking for a refund of a preroder?

21339
Suggestions / Re: Pathfinding issues
« on: August 30, 2012, 10:17:42 AM »
Right, I just thought I should bring it up, in case it's an easy fix.

Fair enough, and I appreciate it. It's not, though :)

21340
Suggestions / Re: Pathfinding issues
« on: August 30, 2012, 10:06:14 AM »
Hm, still seems like ships like to cross maps instead of assigning other ships.

You're probably seeing the fact that only frigates and fighters will be auto-assigned to "Capture".

21341
Suggestions / Re: Pathfinding issues
« on: August 30, 2012, 10:03:46 AM »
They do - assignments are re-evaluated every couple of seconds. If something has a direct order, though, that's that.

More on topic, that's a fair point. But since you *can* assign stuff in a particular order, not a very big deal. (If you assign while paused, you can be sure of not wasting any points, as cancelling any assignments will refund you the points.)

21342
Bug Reports & Support / MOVED: Pathfinding issues
« on: August 30, 2012, 08:29:12 AM »

21343
Suggestions / Re: Heavy Autocannon Ammo
« on: August 29, 2012, 08:59:49 PM »
Hm, yeah, it's definitely a bit low. Increased to 300, and decreased Heavy Mauler ammo to 200.

21344
Modding / Re: Mutual Projectile annihilation?
« on: August 29, 2012, 11:51:03 AM »
The way it works now is in a missile to missile collision, one will damage another - but which one takes which role is random. Well, not really random, but not very predictable. The missile doing damage will always be destroyed, while the missile being damaged will only be destroyed if it takes enough damage.

Changed it so that the missile with the lower maximum hitpoints is always the "attacker".

Also, is there any way for other projectile types such as "BALLISTIC_AS_BEAM" to have immunity from "MISSILE" collisions?

No.

21345
Bug Reports & Support / Re: Hidden UI / Videofeet bug
« on: August 29, 2012, 11:03:13 AM »
Thanks for the report(s).

When you select the "show video feed" view of a ship and hit F11 (hide UI) it returns you to the tactical map. The "follow target" view works fine.

Fixed.

Also, when you select "show video feed" and open the tactical map intentionally, after you close it again the view is back at your own ship.

As intended. A bit awkward, though, I'll grant that :)

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