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Bug Reports & Support / Re: Can't make new save
« on: September 03, 2012, 09:47:00 AM »
Could you post the entire console output? These couple of lines don't have the error - the last section of the output is performance data.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
This bug is really plaguing the PvP RP 'thing'.
I's quite common for the AI to get into a situation where it point-blank refuses to fire weapons with high flux usage on enemies that have larg capacity/high shield efficiency.
Glad to hear it's fixed!
Any chance of rolling it out in a patch release?
...and while you're at it, can you make any sense of this bug?
It's not common, but every now and then you'll see one of the two ships turn maybe 20 to 30 degrees away, even while its shields are still up. That may be the sort of thing the OP is talking about? It's more common on some custom variants of other hulls, but I don't remember any really good examples.
...And then, once they run out of missile ammo, they tend to get locked into a staring match. Which also feels kinda buggy, even if it's not related to this issue.
Truly, I would like to see maybe not scripted plot, but more personality from characters. I just don't feel for them or feel myself in the protagonist. I dunno.
Oh, and the description also speaks about large energy slots on the Aurora.
Ack. Even I thought the behavior was different in that particular case. Especially because it's advantageous with poorly guided missiles to shoot behind the target to get the missile to chase. Rather than trying to intercept the target perpendicularly.
missile tracking. What about missile launch? Does the AI launch directly at the target or does it lead? Because leading is the correct behavior in this case. Actually, there isn't an easy answer. The torps subtly track, Which throws off pretty much most attempts to aim them.
As a general, the game's ai sadly doesn't include projectile speed into the calculations for aiming weaponry, if it's a missile, ballistic or whatever, it'll still point the gun straight at the current position of the enemy, probably for good reason, if the AI could make perfect shots all the time, why would you want to have player aim-able weaponry at all?
What about the guys in The Last Hurrah? Are they the last remaining thread of the government saving the world from total annihilation in the vain hope to reestablish order?
Also, which ship is the most comfortable, the least?
-How are "independent" systems governed (like Exar, I mean). Do they have things under control? Are pirates particularly rampant in worlds not controlled by hegemony or tri-tachyon? Is the hegemony actually doing Exar a favor by taking it out of the incompetent hands of the Exar High Command (Does Exar High Command even exist?)
-Are the Ludii a major threat to the military? or are civilian targets all they go for?