Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Fotsvamp

Pages: 1 [2]
16
Suggestions / New Shepard (P) Class ship
« on: August 09, 2022, 10:32:07 AM »
The "Shepard" is one of my favourite ships; it's cute, got logistic utility and if you slap a salamander on it, it can be quite good support early game in combination with it's drones.

Hence I think it would be fun with a new variant of it, A (P) type, which in pirate fashion either is a regular "Shepard" with just a neat paint job, or upgunning it through some pirate tinkering, maybe the drones are made more deadly?

Or it could get a new ship system, of the top of my mind a really cool system could be a kinetic version of "Termination sequence" from the "Tempest", one of the "Borer drones" overcharges it's laser and rams target enemy ship dealing mediocre energy and kinetic damage (on a decently long cooldown so it won't be to tedious to face). This system feels pretty in line with the pirate faction and expands on the unique feature of the "Shepard".

Or just swap "Manuovering Jets" for "Burn Drive" and give it a bigger gun in typical pirate fashion. The sky is the limit after all.

17
General Discussion / Re: Clipped Wings - An Eagle Thread
« on: August 01, 2022, 05:00:48 AM »
That's because the Eagle is backing up, i.e. kiting. It is literally not holding the line, which is your rationale for focusing on anti-shield DPS in the first place. If kiting is what you're going for then forget about Eagle vs Champion and just stick a frigate there. The point is that even with "well set weapons" the Eagle is being forced back, and failing to hold the line. It has already lost the comparison.

A line that bends doesn't break. Sometimes it's better to take a step back and regain your footing then to be pushed over.

If the Champion pushes the Eagle back but is then under threatening fire from the Eagle's allies or running on fumes, rockets on cooldown, system out of charges and having a very high flux level having to either vent or hold fire for a while, there by forcing the Champion to back off to stay alive then the line has not broken.

Now if the Champion is able to force the Eagle so far back that the flanks of the Eagle's allies are exposed there's a breach, and if the side of the Champion has enough forces to exploit it then the line is broken.

So saying that the Eagle lost because it's backing up is excessive, I haven't seen it in a fleet setting, but it would seem that both possiblity I've laid out are plausible but these depend more on local force superiorty rather than the strenght of the ships themselves.

Imo it's fruitless to try and solve this solely through the math of both ships on their own.

18
Suggestions / Re: Terriforming questline idea
« on: July 21, 2022, 12:50:57 AM »
This would be a nice extra chain of quest added to the Galatia quest repetiors.

19
I Would like the ability to "anchor" the main fleet in a system and take off with a small task force of a few ship, for example when there's something to investigate near a sun you don't need to run your battleships there and therefore increasing their recovery cost from the corona effect when you can instead "anchor" the main fleet and break off with a few sheperds and salvaging rigs to check it out.

As a trade of for the lower cost of checking out stuff in dangerous places it would decrease salavaging efficiency since you carry less crew and heavy macinery.

The main fleet would also be exposed to danger in case of attack without you to command it, so you'd probably want to secure the system before you break off, unless you're completely confident in your fleets ability to defend itself.

Pages: 1 [2]