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Messages - Re-Search-er

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1
I'm looking for a mod that had a capital ship with a Giant fricking Lazer Beam integrated into the ship. It showed up in SSeth's video and I can't find it! I want a giant fricking lazer beam!https://youtu.be/acqpulP1hLo?t=1077 This one!

2
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« on: August 10, 2022, 09:26:13 PM »
Have tried the mod for a run but...Is it just me or does it totally break the game?

Built my first station around a habitable but otherwise unsurveyed planet in a outer rim star system near the corner of the overall general map. Within a few days--with the spaceport not even built--already had a fair amount of supplies and fuel stored in the location produced by said infrastructure somehow, I think it was around a few hundred already in addition to some extra supplies and fuel that I stored there but shouldn't amount to more even a hundred really. Through a span of a few weeks, months, years of in game time? In any case, it didn't really take that long, it was just one trip back to the core systems, by that time, I already had around 4k stockpile of supplies and fuel each respectively within the recently build orbital station that I really built for storage initially. Confusing to say the least. If I sold those supplies and fuels, I'd already broke even with the money spent on the station and journey from there and back and more to spare even. Even without a proper market, resource production line, and actual economics, the station continues to produce supplies and fuels with a rather exceptional rate? Even the major factions stations don't get as much production/stockpile within their markets  compared to the stations built using this mod.


Is this really how the mod works or? Did the other mods change it's values or something? Only playing pretty much with Nexerelin, some other mods also are in play but are more on utility like making lasers have different colors or so. Aside from possibly Nexerelin, no other mod should be interfering with the values with the resources production of the mod itself. Either the mod is broke or some other mod (Nex) is affecting it.


Love the idea of it but as is is totally game breaking that I opt not to use it anymore for the time being.

If ever, I suggest trying to rebalance the values to match the base value/stats of the standard game if it already is not. Or make it closer to a more balanced amount anyways of which actually makes sense and doesn't break the game. In addition to that, have to consider factors like actual production lines and economics, like having a supply line and market as well as actual influx like visiting fleets and such to stimulate/boosts the local economy. Like, where and how do they even make the absurd amount of supplies and fuels from? Even if the planet it orbits is habital and possibly have resources to exploit, the orbital station production and rates are just crazy to be blunt.
Yer looking at an outpost. It's a resupply base that does nothing but accumulate supplies and fuel. It's there when you need it due to being so far from civilisation and running short. I like to build them in far flung gate systems, preferably on a gas giant so I can just jump down in from hyperspace when I start getting low. The supplies are not free, you get charged for them at the end of the month. Also it can seriously save your ass if you get heavily damaged by a remnant fight and are far from the core worlds.

3
Mods / Re: [0.95.1a] Luddic Enhancement Mod 1.2.5l
« on: August 09, 2022, 12:36:32 PM »
I have two problems with your mod. One, the IED ships do so much damage they can reach into P space and destroy even cloaked phase ships. Two, I can't find Regular Eradicators anywhere, and neither can I find the BP. Can we make a workaround by adding the Eradicator to the Low tech BP package?

4
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« on: August 09, 2022, 01:23:48 AM »
I have a question for Boggled. Why were AI Mining Drones Disabled?
Also what is the Lighthouse Building and what does it do? I looked it up in the console and have no idea. Future Content?

5
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.1.4)
« on: July 30, 2022, 11:22:11 PM »
Upon updating the mod and loading my save, the game crashed. Log here:
java.lang.NullPointerException
   at data.campaign.econ.industries.Boggled_Remnant_Station.advance(Boggled_Remnant_Station.java:58)
   at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
105917 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
105918 [Thread-9] INFO  sound.OooO  - Playing music with id [miscallenous_main_menu.ogg]

6
Mods / Re: [0.95.1a]Epta Consortium - 1.4.6
« on: July 23, 2022, 09:57:02 AM »
Another null crash:
2375311 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.seven_AIcoremod_alpha.advanceInCampaign(seven_AIcoremod_alpha.java:38)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembersListCopy(Unknown Source)
   at com.fs.starfarer.api.util.Misc.addStorageInfo(Misc.java:3972)
   at com.fs.starfarer.campaign.command.MarketTooltipFactory$1.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.ooOo.super.new(Unknown Source)
   at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.F.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
This was caused by opening up the Colonies Screen in COMMAND, which loads the storage on the Hull forge planet which creates the null error bug from last bugpost.

7
Mods / Re: [0.95.1a]Epta Consortium - 1.4.6
« on: July 22, 2022, 05:37:14 PM »
Another null crash:
2375311 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.seven_AIcoremod_alpha.advanceInCampaign(seven_AIcoremod_alpha.java:38)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembersListCopy(Unknown Source)
   at com.fs.starfarer.api.util.Misc.addStorageInfo(Misc.java:3972)
   at com.fs.starfarer.campaign.command.MarketTooltipFactory$1.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.ooOo.super.new(Unknown Source)
   at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.F.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

8
Mods / Re: [0.95.1a]Epta Consortium - 1.4.6
« on: July 19, 2022, 11:49:10 AM »
Music's Nice, Binding an AIcore to a ship to get extra OP is nice... Ships are interesting. Just needs a dedicated survey salvage Gantry cruiser to aid in finding AI cores or say High Energy Focus Eagle for use as a crippler ship to use against Hegemony.... One whose job is not to kill, but to keep a capital busy and nonfunctional while you kill it's escorts.. Would be lore friendly for the Consortium to have ships dedicated to making Low Tech ships inert bricks.

Well, since low tech got a massive buff, doing that would cost balance lol, but I'll see what I can do for this, in a way that not breaks the game. As for the salvage gantry, its an interesting idea, after the 1.5.0, this will be a subject of addon.
Here's an idea, Howabout an Eagle Variant that trades some of the small energy slots for a Large energy slot to mount say a Tachyon Lance? As a support ship? Harassment at long range! Hvel Drivers Ion beams and A tachyon lance... Oh and perhaps an AI rework so it won't fire the lance at fighters?

9
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.1.4)
« on: July 15, 2022, 05:26:30 PM »
My Own Faction start was in Penelope's Star, and the following question needs to be asked.... Can I terraform a Barren World into a Habitable one. I like the Roleplay idea of finishing up the Domain's long abandoned terraforming project!

10
Mods / Re: [0.95.1a]Epta Consortium - 1.4.6
« on: July 15, 2022, 05:23:33 PM »
Music's Nice, Binding an AIcore to a ship to get extra OP is nice... Ships are interesting. Just needs a dedicated survey salvage Gantry cruiser to aid in finding AI cores or say High Energy Focus Eagle for use as a crippler ship to use against Hegemony.... One whose job is not to kill, but to keep a capital busy and nonfunctional while you kill it's escorts.. Would be lore friendly for the Consortium to have ships dedicated to making Low Tech ships inert bricks.

11
Mods / Re: [0.95.1a]Epta Consortium - 1.4.6
« on: July 14, 2022, 11:53:22 PM »
I'm using the hullforge industry in industrial evolution to make a Champion-class cruiser (TT) from HMI that I cloned in the Ship deconstructor... IT makes a forge template with no issues.... But then I use it in the hullforge, and it makes ships with it and I go to take them out I get a null error with this in the log

 1229575 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
    at data.hullmods.seven_AIcoremod_alpha.advanceInCampaign(seven_AIcoremod_alpha.java:38)
    at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
    at com.fs.starfarer.campaign.fleet.FleetData.sort(Unknown Source)
    at com.fs.starfarer.campaign.fleet.FleetData.sort(Unknown Source)
    at com.fs.starfarer.coreui.X.õö0000(Unknown Source)
    at com.fs.starfarer.coreui.X.actionPerformed(Unknown Source)
    at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
    at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
    at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
    at com.fs.starfarer.ui.V.o00000(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
Can anyone assist me with this?

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