Have tried the mod for a run but...Is it just me or does it totally break the game?
Built my first station around a habitable but otherwise unsurveyed planet in a outer rim star system near the corner of the overall general map. Within a few days--with the spaceport not even built--already had a fair amount of supplies and fuel stored in the location produced by said infrastructure somehow, I think it was around a few hundred already in addition to some extra supplies and fuel that I stored there but shouldn't amount to more even a hundred really. Through a span of a few weeks, months, years of in game time? In any case, it didn't really take that long, it was just one trip back to the core systems, by that time, I already had around 4k stockpile of supplies and fuel each respectively within the recently build orbital station that I really built for storage initially. Confusing to say the least. If I sold those supplies and fuels, I'd already broke even with the money spent on the station and journey from there and back and more to spare even. Even without a proper market, resource production line, and actual economics, the station continues to produce supplies and fuels with a rather exceptional rate? Even the major factions stations don't get as much production/stockpile within their markets compared to the stations built using this mod.
Is this really how the mod works or? Did the other mods change it's values or something? Only playing pretty much with Nexerelin, some other mods also are in play but are more on utility like making lasers have different colors or so. Aside from possibly Nexerelin, no other mod should be interfering with the values with the resources production of the mod itself. Either the mod is broke or some other mod (Nex) is affecting it.
Love the idea of it but as is is totally game breaking that I opt not to use it anymore for the time being.
If ever, I suggest trying to rebalance the values to match the base value/stats of the standard game if it already is not. Or make it closer to a more balanced amount anyways of which actually makes sense and doesn't break the game. In addition to that, have to consider factors like actual production lines and economics, like having a supply line and market as well as actual influx like visiting fleets and such to stimulate/boosts the local economy. Like, where and how do they even make the absurd amount of supplies and fuels from? Even if the planet it orbits is habital and possibly have resources to exploit, the orbital station production and rates are just crazy to be blunt.
Yer looking at an outpost. It's a resupply base that does nothing but accumulate supplies and fuel. It's there when you need it due to being so far from civilisation and running short. I like to build them in far flung gate systems, preferably on a gas giant so I can just jump down in from hyperspace when I start getting low. The supplies are not free, you get charged for them at the end of the month. Also it can seriously save your ass if you get heavily damaged by a remnant fight and are far from the core worlds.