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Messages - cyborg

Pages: 1 [2]
16
General Discussion / Re: help with a mission: Wolf pack
« on: June 19, 2011, 06:05:52 PM »
Believe it or not, no success yet, but I'm doing a little better. I think it would be easier if I could target lock the ship I'm going after instead of trying to keep controls going for separate things. I think this would also allow you to operate separate turrets.

17
General Discussion / Re: help with a mission: Wolf pack
« on: June 19, 2011, 04:53:52 PM »
So the red arrows are orders you are giving to your units to attack? Is this just right clicking with the proper group selected? Let me master this mission. I would enjoy further videos; I want to figure out this stuff first! Thank you  ;D

Let me work on that strafing and camera work...

18
General Discussion / Re: help with a mission: Wolf pack
« on: June 19, 2011, 04:41:19 PM »
Also, if you could leave that video up for little bit so I can refer to it, that would be great. There's a lot of stuff in there I'm not doing yet that I didn't know about, but I should be doing.

19
General Discussion / Re: help with a mission: Wolf pack
« on: June 19, 2011, 04:37:02 PM »
This was great. Very helpful, and your piloting is a lot better than mine. I think I could do better, if you could answer a couple questions:

1) I notice you are using multiple waypoints on the map. How are you deciding who goes where? Rephrased, how do you know which ship is appropriate or are you just picking randomly?
2) Your camera angle looks better than mine. I'm playing on 1920x1200, and my ship usually stays at the middle of the screen. How do you push your ship over to the side so you can see a little farther to your target?
3) There are a couple moments where you successfully strafe and pull your ship back. How are you keeping your aim or is it just practice?
4) Before you engage the target, how do you approach without getting clobbered?
5) Towards the end of your video, at 4 min. and 15 seconds, I'm not really sure what you are doing with your war room and the red arrows.

20
Modding / submitting a rapidfire modification that uses glovepie
« on: June 19, 2011, 04:22:03 PM »
Ever wish you could get your ship to rapid fire at the press of a key? With this script, you can press the key that you want once, and it will cause your ship to rapid fire until you press it again. I took a basic script (http://glovepie.org/forum/viewtopic.php?f=2&t=961) off of their forum with some modification, and that is using press and release instead of type (because type doesn't work through the game).

My pulse laser is awesome now!  ;D Note that you can still charge it by using the alternate key!


if released(key.Backslash) then toggle(var.macro)

if var.macro {
   var.count++
   if var.count = 1 then var.letter = "y"
   if var.count = 1 then var.wait = 15
   if var.count = 1 then var.count = 0
  press(keyboard.y)
  wait var.wait ms
  Release (keyboard.y)
  wait var.wait ms
else
   var.count = 0
}

21
General Discussion / Re: help with a mission: Wolf pack
« on: June 19, 2011, 03:22:17 PM »
Thanks a lot, I look forward to seeing the video and seeing how other people play. Obviously I'm not doing it right. I just tried again and the same thing happened. Everything just goes flying right by me, and I can't do enough damage before they're all gone.

22
General Discussion / help with a mission: Wolf pack
« on: June 19, 2011, 10:44:12 AM »
I'm having trouble figuring out how to handle this mission and play the game in general. I don't seem to have a good grasp of the weapons for the ship. In this mission, I'm given some purple gun that seems really weak and doesn't do much, a green gun that has a charge feature but charges way too slow compared to just rapid firing, and some kind of missile. After the mission starts, a lot of ships come charging down to the bottom of the map, but I can't seem to stop all of them at once. I tried spreading out my ships, but the war room doesn't show me the incoming ships so it's hard to place them and play goalie. My ships don't even seem that effective besides the one that I'm piloting, and that one goes down pretty fast also.

I'm having trouble piloting the ship and doing a sideways motion. I'm trying to get some speed and then swing my ship into a 90° angle so that I'm flying sideways and shooting, but it's not working right. Can someone advise me how to do this mission and pilot the ship? Also, are we allowed to make YouTube videos?

23
Announcements / Re: Starfarer 0.34a (Preview) - Live Patch Notes
« on: June 09, 2011, 01:22:08 PM »
What about Will Smith from Independence Day, "oh no, you did not shoot that green sh7t at me!"

24
Announcements / Re: Starfarer 0.34a - Live Patch Notes
« on: June 05, 2011, 10:44:45 AM »
That looks great. Nice addition.

25
General Discussion / Re: Possibility of Donations?
« on: May 31, 2011, 05:17:22 PM »
Congratulations! It's not easy, but with a community behind you, maybe we could put a little wind in your  sails (sales..?  ;D ).

26
Suggestions / Re: HUD indicator adjustment
« on: May 31, 2011, 05:15:52 PM »
yeah,I was thinking of a blue yellow red color spectrum( low to high) as the bar fills up, but that might work also. It could just be the color against the bright Hubble telescope backgrounds.

27
Suggestions / HUD indicator adjustment
« on: May 31, 2011, 05:36:06 AM »
Some of the interface elements like "flux" require near constant attention. It would be great if there was a color indicator instead of trying to read the number.

28
Suggestions / ability to change keys
« on: May 31, 2011, 05:33:57 AM »
Right now I am using glovepie to fix the controls, but this would be one of those polish items.

29
General Discussion / Re: Possibility of Donations?
« on: May 31, 2011, 05:31:35 AM »
Increasing the playerbase is a great idea. That would do far more for the developer than a straight donation.

30
General Discussion / help, I ordered but no key!
« on: May 30, 2011, 04:39:47 PM »
To whom it may concern,

I ordered using PayPal on the website for pre-order of this game starfarer. It sent my order to something called "BMT Micro." After the order completed, I thought I would get a registration code. I did not receive one, and when I boot up the game, it wants me to type some code. If you would, please send me a code. Thank you.

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