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General Discussion / Re: What is what?
« on: January 19, 2014, 11:55:10 AM »
I always thought flux was this massive reservoir of rosin because in the future there is a lot of soldering
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
1472470 [Thread-5] INFO com.fs.starfarer.combat.CombatEngine - FP1: 77, FP2: 50, maxFP1: 185, maxFP2: 126
2045754 [Thread-5] ERROR com.fs.starfarer.combat.D - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1
at com.fs.starfarer.campaign.fleet.FleetMemberStatus$ShipStatus.super(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMemberStatus.updateFromAutoresolveData(Unknown Source)
at com.fs.starfarer.campaign.accidents.oooO.super(Unknown Source)
at com.fs.starfarer.campaign.accidents.oooO.super(Unknown Source)
at com.fs.starfarer.campaign.accidents.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
at com.fs.starfarer.campaign.accidents.AccidentManager.ôÒO000(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.super(Unknown Source)
at com.fs.starfarer.new.super.float$super(Unknown Source)
at com.fs.A.oOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
QuoteYou could buy more ships and hold some ships in reserve while you finish fighting those 3 battles, so you can continue fighting with thee fresh ones. Just think of CR as stamina in space. Perhaps that might ease people into accepting it since it ties in with something they already know.Stamina in space is hull/armor damage. You take damage, you either run to the trauma inn at the station or wait it out. Now, we have two stamina meters, and CR is harsh to some ships and discourages chain-battling - grumble grumble! I love chain-battling; I got the game for combat. Reserve ships past early game are only an option for those with Leadership/Fleet Logistics (i.e., not all viable character builds). Also, the player begins a game with only one ship (until the next version), and we read the horror stories of new or less skilled players struggling to progress past that.
a highly aggressive captain would be a bit more likely to go down with the ship than a cautious one, for example.
Maybe the ship type can make a difference as well. A front line combat ship where the officer can do the most good has a higher chance of getting killed. But if you stick them in a long range missile boat or a carrier there might be a good chance they will live even if the fleet loses as they are so far back they can escape.
Quote from: ciago92 on November 18, 2013, 03:56:18 PM
this might have been lingering from the previous battle but I'm 90% sure it wasn't: I just got a blueprint from harrying an enemy fleet
did it again, definitely getting blueprints from harrying fleets
Thanks for the bug report! Fixed that in my DEV version, not it's required that you kill at least 1 ship to get some BPs.