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Mods / Re: [0.95.1a-RC6] Fast Engine Rendering v1.1.2 - Combat FPS Booster
« on: Today at 04:36:42 AM »
Is it safe to remove in case it causes any issues?
Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
I wanted to have perfect colony clusters as one of my endgame goals, and do it in a semi-fair way with mods, and was a little disappointed that you couldn't terraform volcanic worlds (no pressure, I understand you do it for free). Could you please add a "full terraforming" version and make the current version "balanced terraforming", thank you. Also, is the radiation removal thing supposed to cost 50 mil and take 9999 days to build?
I'm considering creating a way to terraform volcanic planets for the next patch. No promises though!
No, the magnetoshield should not have those requirements. Did you edit the industries.csv file?
Yes, I edited vanilla files, made tech-mining count as a structure.
Delete the TASC industries.csv file and replace it with one freshly downloaded. That's the only way I can think of that the magnetoshield could cost that much.
I updated and that did not help, also, will building a station in an asteroid congregation with a sling in it make the colony "has large amount of water present" green in the same system, and can I get a mild climate with terraforming?
Can you please post a screenshot of the build requirements?
Yes, you can build the asteroid processing structure on any station to get water for terraforming projects in the system. Mild climate is a terraforming option you can use on the habitable planet types.
I wanted to have perfect colony clusters as one of my endgame goals, and do it in a semi-fair way with mods, and was a little disappointed that you couldn't terraform volcanic worlds (no pressure, I understand you do it for free). Could you please add a "full terraforming" version and make the current version "balanced terraforming", thank you. Also, is the radiation removal thing supposed to cost 50 mil and take 9999 days to build?
I'm considering creating a way to terraform volcanic planets for the next patch. No promises though!
No, the magnetoshield should not have those requirements. Did you edit the industries.csv file?
Yes, I edited vanilla files, made tech-mining count as a structure.
Delete the TASC industries.csv file and replace it with one freshly downloaded. That's the only way I can think of that the magnetoshield could cost that much.
I wanted to have perfect colony clusters as one of my endgame goals, and do it in a semi-fair way with mods, and was a little disappointed that you couldn't terraform volcanic worlds (no pressure, I understand you do it for free). Could you please add a "full terraforming" version and make the current version "balanced terraforming", thank you. Also, is the radiation removal thing supposed to cost 50 mil and take 9999 days to build?
I'm considering creating a way to terraform volcanic planets for the next patch. No promises though!
No, the magnetoshield should not have those requirements. Did you edit the industries.csv file?