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Messages - Captain Draco

Pages: 1 [2]
16
Mods / Re: [0.6.2a]World War Mod ver.0.9.2
« on: February 28, 2014, 12:05:27 AM »
Its working after reinstalling the game but still in Chinese and Starsector grew too complicated for blind play, nevertheless thanks for the Effort. Wooden decks might be unrealistic for space ships but they do make models with better contrast which looks better in INMHO. 

17
Mods / Re: [0.6.2a]World War Mod ver.0.9.2
« on: February 17, 2014, 10:14:24 AM »
Got fatal null error while loading it; shame as it is best mod in Starsector aside from Ironclad... OK checked the remade and it is untranslated so far its no surprise it won't work for now; thanks anyway xangle13. ;D   

18
Mods / Re: Project Ironclads, version 6.1a (for 0.6.1a)
« on: October 05, 2013, 03:49:56 AM »
How about Galaxy Map and trade routes and charts for beginners? The Fuel is too expensive to blindly explore the star systems. 

19
Mods / Re: Project Ironclads, version 5.2 (0.54.1)
« on: September 26, 2013, 03:18:42 AM »
How about giving an option to join factions from start and play as Privateer? Nothing wrong with giving player more options.

20
Love this mod spares me the need to cheat on the start.  ;D Would take blue ship although run the Mace most often what a perfect pirate hunter ship she is. 

21
Mods / Re: Project Ironclads, version 5.2 (0.54.1)
« on: July 10, 2013, 07:31:06 AM »
Thanks Okim now it works fine; Now How to mod Russia Dreadnought into game? Moscow is Fine ship but Rodina needs bigger Dakka!  ;D

22
Mods / Re: Project Ironclads, version 5.2 (0.54.1)
« on: July 09, 2013, 11:56:24 AM »
51427 [Thread-6] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: A JSONObject text must end with '}' at 7703 [character 7704 line 1]
org.json.JSONException: A JSONObject text must end with '}' at 7703 [character 7704 line 1]
   at org.json.JSONTokener.syntaxError(JSONTokener.java:423)
   at org.json.JSONObject.<init>(JSONObject.java:190)
   at org.json.JSONTokener.nextValue(JSONTokener.java:352)
   at org.json.JSONArray.<init>(JSONArray.java:125)
   at org.json.JSONTokener.nextValue(JSONTokener.java:356)
   at org.json.JSONObject.<init>(JSONObject.java:210)
   at org.json.JSONObject.<init>(JSONObject.java:311)
   at com.fs.starfarer.loading.LoadingUtils.void(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.?00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.super(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.?00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.?00000(Unknown Source)
   at com.fs.starfarer.loading.H.super(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

Here's mine same problem with version 5.2

23
Mods / Re: Project Ironclads, version 5.2 (0.54.1)
« on: July 09, 2013, 06:07:59 AM »
New Moscow looks cooler than Old; Great Job Okim.

24
Mods / Re: BattleFleet Gothic
« on: June 18, 2013, 07:14:05 AM »
Thought that Player starts as Rogue Trader of sort... Very nice mod especially in the beginning when  you can effort only Escort ship... Light Cruisers (destroyers) seems to be make redundant though... they cost 4-5 times more than frigates and offer not that much of added firepower nor cargo and with additional 40 thousands you can get Grand Cruiser which is entire different league.

Frigate 15 000

Destroyer (light Cruisers) 45 000

Cruisers (Grand Cruisers) 135 000

Battleships 400 000  circa

This scale would make acquiring bigger ships more rewarding.

My Idea Better and bigger ships only as reward for quests and Faction advancement as Rogue traders rarely have ships bigger than light cruiser and more advanced than Exorcist class Grand Cruiser from Imperial Navy surplus. Just like in this mod:

http://fractalsoftworks.com/forum/index.php?topic=6229.0

25
Mods / Re: [MOD] World War v0.85 [0.54.1a]
« on: May 29, 2013, 05:38:44 AM »
Ehhh one more question :< the second Japanese main mission, the Location Record. I can't seem to find any signals within the inner asteroid field for it.

Can't seem to use the FTA 1x800mm large cannon in the large slot on the Class-3 Battlecruiser

Have the Indicator the record speak of but it doesn't work even with battery attached... Playing as Russian. BTW it is my second favorite Mod after Ironclad love the Battleships in Space Vibe.  8)

26
Modding / Re: Star Wars MOD Revisited (v3.0)
« on: April 29, 2013, 12:28:39 PM »
Same Problem here.

3801 [Thread-9] INFO  com.fs.starfarer.loading.scripts.B  - Loading class: java.lang.Error

4252 [Thread-6] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: Expected a ',' or ']' at 32718 [character 32719 line 1]
org.json.JSONException: Expected a ',' or ']' at 32718 [character 32719 line 1]
   at org.json.JSONTokener.syntaxError(JSONTokener.java:423)
   at org.json.JSONArray.<init>(JSONArray.java:143)
   at org.json.JSONTokener.nextValue(JSONTokener.java:356)
   at org.json.JSONObject.<init>(JSONObject.java:210)
   at org.json.JSONObject.<init>(JSONObject.java:311)
   at com.fs.starfarer.loading.LoadingUtils.void(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.?00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.super(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.?00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.?00000(Unknown Source)
   at com.fs.starfarer.loading.H.super(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

Hope it will help.

27
Mods / Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« on: April 19, 2013, 03:54:45 AM »
Yes. But those are added to the station by UIN convoys at a rate of 1-3 vessels per run. You`ll have to play for some time till you get any of those (as fighter wings, frigates and destroyers are also taken into account when generating the hulls).

I`ll probably increase the amounts of ship hulls per convoy with the next release as i`m currently quite far in the game and just recently got first XLE cruiser while UIN have given me none. This should happen a bit earlier.

Sunk my Mocow during the Battle with entire ISA fleet and got my self a Germany Cruiser; now no Pirate Scum can out run me with augmented engines, and with Mass driver on the fore and two Chain Blasters it is quite deadly too.  Greece and UK are most beautiful ship models in the mod INMHO, will RP my renegade freedom fighter Commander some more to get them.

28
Mods / Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« on: April 19, 2013, 01:38:50 AM »
My favorite mods as well; thanks a lot Okim... one question are there any UIN ships heavier than France available for buying?   

29
Mods / Re: The Thule Legacy UPDATE DEV 0.1.5
« on: April 03, 2013, 12:05:02 AM »
OK now it works... Is there any way to join them? Thule reminds me of Krieg troopers and Armageddon Steel Legion from Warhammer 40K.  8)

30
Mods / Re: The Thule Legacy UPDATE DEV 0.1.5
« on: April 02, 2013, 01:02:52 PM »
Mod causes Starsector to crash into desktop while loading. Starfarer.log shows errors in Java:

Quote
11174 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.world.TLGen]
java.lang.RuntimeException: Error compiling [data.scripts.world.TLGen]
   at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Compiling unit "data/scripts/world/TLGen.java"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:212)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:164)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File data/scripts/world/TLSpawnPoint.java, Line 10, Column 7: Imported class "org.lazywizard.lazylib.CollectionUtils" could not be loaded
   at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:9403)
   at org.codehaus.janino.UnitCompiler.import2(UnitCompiler.java:256)
   at org.codehaus.janino.UnitCompiler.access$0(UnitCompiler.java:240)
   at org.codehaus.janino.UnitCompiler$1.visitSingleTypeImportDeclaration(UnitCompiler.java:230)
   at org.codehaus.janino.Java$CompilationUnit$SingleTypeImportDeclaration.accept(Java.java:170)
   at org.codehaus.janino.UnitCompiler.<init>(UnitCompiler.java:228)
   at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:154)
   at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:158)
   at org.codehaus.janino.UnitCompiler.findClassByName(UnitCompiler.java:6333)
   at org.codehaus.janino.UnitCompiler.getType2(UnitCompiler.java:4834)
   at org.codehaus.janino.UnitCompiler.access$108(UnitCompiler.java:4764)
   at org.codehaus.janino.UnitCompiler$17.visitReferenceType(UnitCompiler.java:4704)
   at org.codehaus.janino.Java$ReferenceType.accept(Java.java:2026)
   at org.codehaus.janino.UnitCompiler.getType(UnitCompiler.java:4743)
   at org.codehaus.janino.UnitCompiler.getLocalVariable(UnitCompiler.java:1680)
   at org.codehaus.janino.UnitCompiler.buildLocalVariableMap(UnitCompiler.java:2310)
   at org.codehaus.janino.UnitCompiler.access$37(UnitCompiler.java:2302)
   at org.codehaus.janino.UnitCompiler$7.visitLocalVariableDeclarationStatement(UnitCompiler.java:2225)
   at org.codehaus.janino.Java$LocalVariableDeclarationStatement.accept(Java.java:1767)
   at org.codehaus.janino.UnitCompiler.buildLocalVariableMap(UnitCompiler.java:2228)
   at org.codehaus.janino.UnitCompiler.buildLocalVariableMap(UnitCompiler.java:2189)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:2039)
   at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:851)
   at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:832)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:528)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:421)
   at org.codehaus.janino.UnitCompiler$3.visitPackageMemberClassDeclaration(UnitCompiler.java:376)
   at org.codehaus.janino.Java$PackageMemberClassDeclaration.accept(Java.java:765)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:383)
   at org.codehaus.janino.UnitCompiler.compileUnit(UnitCompiler.java:352)
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:210)
   ... 5 more



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