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Mods / Re: [0.96a] Industrial.Evolution 3.3.d - Campaign content expansion
« on: January 18, 2024, 04:04:08 AM »
That's odd, and I'm not sure I appreciate a mechanism that functions differently from the rest. I'll likely not activate it for my next playthrough. I find it jarring when something behaves differently from the expected rules, without plausibility. It's as if I had a module where a ship does not use up fuel when the Cycle number is odd. I have the same feeling here. Watchover completely bypasses the Detection mechanism, which is finely ingrained in the game, just because "it's magic."
That said, the mod author rules supreme and I appreciate greatly his awesome work. Take it as constructive criticism.
That said, the mod author rules supreme and I appreciate greatly his awesome work. Take it as constructive criticism.
