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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Messages - Meelock

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31
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« on: September 16, 2022, 11:37:58 PM »
One thing I've found I really wanted: I wish there was a config option to allow the player to build syphon stations around any planet of sufficient size that has a volitiles deposit. This would make getting enough volitiles to run a full power fusion lamp way easier, which I would appreciate.

32
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1b
« on: September 15, 2022, 08:21:52 PM »
...I heard that there's a series of quests that comprise a story for this mod, of sorts. How do I start it?
Get cooperative with the uaf afaik.

33
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: September 10, 2022, 04:59:31 PM »
For those looking for the sanctioned-by-Vayra 0.95.1 update by TheDragn, it's in this Discord server (as mentioned previously in the thread): https://fractalsoftworks.com/forum/index.php?topic=11488.0

After joining, enter "in:#mod_updates vayra's sector" in the search box to find it quickly.
Does this version work along side magic bounties?

34
Mods / Re: [0.95.1a] ED Shipyard 2.5.0 (2022-07-22)
« on: July 24, 2022, 02:07:47 AM »
Deleted.

35
Modding / Re: [0.95.1a] The Legionarry Republic
« on: July 08, 2022, 07:12:03 PM »
*deleted* Accidentally commented twice.

36
Modding / Re: [0.95.1a] The Legionarry Republic
« on: July 08, 2022, 07:11:45 PM »
All the added ships look f*cking sick! Could you give some info about added sectors/markets? Thanks!

37
Mods / Re: [0.95.1a] Mayasuran Navy 8.3.7
« on: June 17, 2022, 01:07:46 AM »
I wish this mod had an option where Mayasuran has already taken over all of the astropoli, or at least a version where the abandoned astropolis is colonized. I immediately colonized the abandoned astropolis and renamed it the Reclaimed Astropolis using the Terraforming and Station Building mod, but was very slightly disappointed that there was no option to do so through the mod.
The ships are amazing in this mod all things considered, the amount of unnecessary lore you added is outstanding and of the highest quality. I especially like the hammerhead battleship and the mine laying support ship. The (M) type ships feel almost overtuned, but that might just be because of the commissioned crew's bonuses, very fun. Thank you for making this mod!

38
Mods / Re: [0.95.1a] Underworld 1.7.1
« on: June 04, 2022, 06:00:48 AM »
I just wish the cabal would stop emergancy burning to me, like, I'm not hostile to you, why don't you just pester other people who you are hostile to. They're like more annoying versions of pirates and I hate it. I am friendly with pirates, but cabal are being such an ass that I kind of want to decivilize all the worlds they have markets on.

39
Mods / Re: [0.95a] Better Colonies 1.63
« on: May 21, 2022, 03:29:46 AM »
Usable in an existing save?
I tried doing it without any colonies and the game loaded just fine, but I am not certain if the same will occur if you already have colonies before loading.

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