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Topics - TauCetiRedGuard

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Suggestions / Eventide Battlestation
« on: December 26, 2023, 01:09:13 AM »
The hightech battlestation defending eventide is significantly under powered as the hegemony lacks access to any large energy weapons. I recommend giving the hegemony access to at least one weapon that could fill this slot.

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Suggestions / Give derelict drones Ablative Armor
« on: August 07, 2023, 05:59:14 PM »
Derelicts are by lore ancient ships designed to navigate through unexplored star systems. Given that Ablative Armour is described as "'An ancient design intended to stop micro-meteorites through sheer volume of material in place,'' it makes sense lore wise for derelict drones to feature it. As a gameplay positive it would make fighting derelicts more interesting due to them not exploding immediately when hit with any HE weapon.

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Suggestions / Add more Ammo/Charge based Ballistic weapons.
« on: July 16, 2023, 08:50:28 PM »
I find it odd that if one doesn't count the space wizardry of Omega weapons you have a single Ammo based ballistic weapon (The Thumper) compared to the nine Energy weapons that do. I believe that reworking some existent ballistics to an Ammo system, or adding a few new ones can significantly enrich gameplay by letting players adapt a different build approach to ballistic based ships.

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General Discussion / Dragonfire DEM
« on: June 15, 2023, 07:55:41 PM »
Honest question, what is the intended use case for these? They don't have the strike potential of reapers or hammers because of the slow travel speed and delay before firing the laser. They can't hit frigates because of the same issues and they aren't even a good finisher option because by the time the Dragonfire meanders over to the target they'll have either stopped overloading or venting or been destroyed by conventional gunfire. Add the fact they are the single most expansive non-omega missiles in the game, yet have ammo capacity that is lowest in their size category.
From my interpretation on the lacking abilities of these glorified laser pointers it seems Alex tried to balance them in a similar way as the only other homing torpedo in the game, the Atropos by giving Dragonfire's low ammo and high mounting cost.

5
General Discussion / Safety Overrides Rework
« on: May 30, 2023, 05:47:20 PM »
I've noticed that a noticeable portion of the community dislike the current implementation of Safety Overrides and I agree with them. SO as it exists right now gives far too many advantages for far too few disadvantages. The Peak performance time reduction can be easily mitigated completely by adding hardened subsystems, wolfpack tactics and a combat endurance officer to your ship and the range reduction only ends up forcing the player to give the ship short range and high flux weapons without any justification to pick more longer range options on SO ships. I would like to hear the changes you would make to rework SO and make it a more meaningful choice as part of ship loadouts. Here's mine:

- Remove top speed in combat bonus
- Add rate of fire bonus to weapons with base range exceeding 450
- Make Ship experience random malfunctions at a scaling rate based on total time deployed, with a pause on the timer after incurring a malfunction. Pause is removed when ship reaches low CR
- Increase ships system recharge rate by 1.5x
- Increase amount of damage taken by shields by 20%
- Return ability to be S-modded
- Add S-Mod penalty of reducing flux dissipation increase to 1.5x and reducing ship system recharge rate bonus to 1.25x

My goal with my proposed rework is to add a greater loadout variety to SO ships by providing a bonus to weapons that significantly exceed the range reduction cut off such as hyper velocity driver  to make them meaningfully compete with weapons like the assault chaingun. The increase to shield damage serves to reduce the ability of a SO ship to win protracted engagements with enemies and force them to leave earlier to vent hardflux. The random malfunctions are my attempt at reducing PPT stacking by adding a consequence for having SO ships deployed on the field for longer periods of time.

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