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Starsector 0.98a is out! (03/27/25)

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Topics - Baren

Pages: [1]
1
General Discussion / Is 0.97 saves compatible with 0.98?
« on: March 31, 2025, 02:36:36 AM »
I'm asking this because. since the word is that 0.98 only adds stuff and didn't include any base game changes. Than it should be alright to transplant old 0.97 saves to the new update. So is it actually possible?

2
This is a bug that puts constant fear when I go to the 'Doctrine & blueprints' menu. And worse yet the log doesn't show what mod may have caused it. First here's the error.

1138391 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getStatus(Unknown Source)
   at com.fs.starfarer.ui.A.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.A.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.A.OoOO.?00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.ui.n.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.g.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.supersuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.oOoo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.J.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.F.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.public.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

Whenever I go to the doctrine & blueprints menu for my colony. There is a chance that whenever the list of ships my faction uses re-generate. The game will crash throwing the error above. At first I thought I managed to fix this by getting rid of Amazigh's ship foundry. Because I read that this error is usually caused by outdated mods. But it seems that this bug is still haunting me because it happened again today.

here's my modlist:

  "PAGSM",
  "pantera_ANewLevel25R",
  "AI-Retrofits",
  "AAZ_arrus_hullmods",
  "advanced_gunnery_control_dbeaa06e",
  "all_the_domain_drones+NewDrones",
  "aotd_lost_glory",
  "Cryo_but_better",
  "aod_core",
  "aod_vos",
  "apex_design",
  "apocrita_association",
  "ApproLightPlus",
  "ApproLight",
  "ash",
  "armaa",
  "automatedcommands",
  "timid_admins",
  "BSC",
  "ORK",
  "CFT",
  "CJHM",
  "Csp",
  "charmingly_wearisome",
  "combatactivators",
  "chatter",
  "lw_console",
  "aaacrew_replacer",
  "dmodservices",
  "istl_dassaultmikoyan",
  "dex",
  "edshipyard",
  "ElvenSector",
  "lyr_ehm",
  "a111164_ExtendPack",
  "fast_engine_rendering",
  "sun_fuel_siphoning",
  "fp",
  "Goat_Aviation_Bureau",
  "GrandColonies",
  "HMI",
  "hte",
  "HIVER",
  "sun_hyperdrive",
  "IndEvo",
  "Imperium",
  "JYD",
  "Kings Anime Replacer",
  "lost_sector",
  "LTA",
  "largerZoomOut",
  "lw_lazylib",
  "ArkLeg",
  "lunalib",
  "exshippack",
  "MagicLib",
  "Mayasuran Navy",
  "MoreBarMissions",
  "MoreMilitaryMissions",
  "Musashimanufactor",
  "ness_saw",
  "nexerelin",
  "OcuA",
  "officerExtension",
  "OMM",
  "oas",
  "particleengine",
  "portrait_changer",
  "progressiveSMods",
  "pt_qolpack",
  "QualityCaptains",
  "assortment_of_things",
  "rebelrats",
  "rotcesrats",
  "salshiexp",
  "sikr",
  "scalartech",
  "Scrapyard",
  "secretsofthefrontier",
  "SEEKER",
  "bb_plus",
  "swp",
  "spacetruckin",
  "mayu_specialupgrades",
  "speedUp",
  "stardustventures",
  "Stargate Ship and Weapon Pack",
  "sun_starship_legends",
  "StationShips",
  "StopGapMeasures3",
  "alcoholism",
  "Sunrider",
  "scf",
  "superdegenerateportraitpack",
  "superweapons",
  "supportships",
  "symbiotic_void_creatures",
  "tahlan",
  "Terraforming & Station Construction",
  "star_federation",
  "thong",
  "thongredacto",
  "timid_tmi",
  "TORCHSHIPS",
  "underworld",
  "uaf",
  "UNSC",
  "US",
  "ungp",
  "unthemedweapons",
  "UGH",
  "vic",
  "TouchOfVanilla_vri",
  "XhanEmpire",
  "audio_plus",
  "astroidships",
  "aaamarketRetrofits",
  "prvExtra",
  "prv",
  "shaderLib"

Update:
Okay so... it seems it has something to do with caymon's ship pack? Or just a certain pirate ship in general. Cause when I selected the motorhead heavy pirate mech from caymon's. The game crashes in just a few refresh of the 'typical heavy patrol' list. It might just be a coincidence. But I also re-generate the patrol list many times before when i didn't have any pirate ships prioritized. And they have never crashed my game until now after I removed Amazigh ship foundry.

So... is there anyway to fix this? Can I remove caymon's ship pack mid-save?

Pages: [1]