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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - TheMuffinOfEvil

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16
Any word on the detached fleets fix?
likely gonna take until the next vanilla update because I desperately need some API hooks that will be available with it to make it stop breaking - sorry!

Is it possible to spawn the watchtowers? I'm currently trying to build a custom system, but i have no idea what the command could be.
one watchtower:
Code
SectorEntityToken t = system.addCustomEntity(Misc.genUID(), faction.getDisplayName() + " Watchtower", "IndEvo_Watchtower", faction.getId(), null);
 t.setOrbit(//Your preferred orbit);

magic method to spawn watchtowers in the default locations like they usually do:
Code
IndEvo_ArtilleryStationPlacer.placeWatchtowers(starsystem, factionID);

console commands:
Code
runcode com.fs.starfarer.api.plugins.derelicts.IndEvo_ArtilleryStationPlacer.placeWatchtowers(Global.getSector().getStarSystem("YOUR_STAR_SYSTEM_NAME"), "FACTION_ID");
       

The faction ID for the normal watchtowers/artillery station is "IndEvo_derelict".

Should this still work currently?

I feel really dumb and I am sorry to bother everyone and ask for help, but I absolutely cannot get this to run and feel like I must be overlooking something.  I get the following error.  I would really appreciate any help or guidance someone could provide.

Thanks,

Compilation failed: org.codehaus.commons.compiler.compileexception: Line1 Column 5: Unknown variable or type "com.fs.starfarer.api.plugins.derelics.indevo_artillerystationplacer"

17
Mods / Re: [0.96a] Random Assortment of Things
« on: November 10, 2023, 09:52:12 AM »
At some point do you just stop running into the archivist?  I feel like I found them pretty rapidly several times, then never again on my current playthrough.

18
Mods / Re: [0.96a] Ship/Weapon Pack 1.14.0
« on: October 10, 2023, 05:47:45 AM »
Hey Dark,

First I just wanted to say that this is my absolute favorite mod for starsector and I appreciate all the hard work you and other mod makers do to add so much to the game.

I did have a question however.  Previously in .95 the Framebreaker with its insane speed boost and charge ability was my absolute favorite ship.  While I do not have any mod experience, is there anyway I could easily swap it back to that version rather than the new version with ammo feeder?

If this question is in bad taste please forgive me, I just miss my favorite ship and the playstyle that came with using it as my flagship.

Thanks,

Sure thing; plop this ship_data.csv into "Ship and Weapon Pack/data/hulls".

Thank you so much!

19
Mods / Re: [0.96a] Ship/Weapon Pack 1.14.0
« on: October 09, 2023, 04:31:54 AM »
Hey Dark,

First I just wanted to say that this is my absolute favorite mod for starsector and I appreciate all the hard work you and other mod makers do to add so much to the game.

I did have a question however.  Previously in .95 the Framebreaker with its insane speed boost and charge ability was my absolute favorite ship.  While I do not have any mod experience, is there anyway I could easily swap it back to that version rather than the new version with ammo feeder?

If this question is in bad taste please forgive me, I just miss my favorite ship and the playstyle that came with using it as my flagship.

Thanks,

20
I just wanted to say, I really hope this gets an update, I am a huge fan of this mod.

21
Like the title says.  I have owned the game forever, I have gifted many copies to friends, but I would still like to show more support because I get a truly staggering amount of entertainment from the game.

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