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Messages - nukularpower

Pages: 1 2 [3]
31
Still getting the above after ending any combat, not sure what the problem is but i'm using the same mod list i had no probs with before.  I updated magiclib and etc and then this started occuring.   Anyone have any ideas?

32
Had been running with this fine for a while but it seems another mod's update broke something in this one?  Not clear but in a brand new game getting this crash on battle end:

java.lang.RuntimeException: Key sierraNoThoughts should start with $
   at com.fs.starfarer.campaign.rules.Memory.set(Unknown Source)
   at data.scripts.utils.FronSecMisc.setSierraHasThoughts(FronSecMisc.java:142)
   at data.scripts.campaign.intel.misc.SierraConvIntel.reportBattleOccurred(SierraConvIntel.java:43)
   at com.fs.starfarer.campaign.CampaignEngine.reportBattleOccurred(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.applyAfterBattleEffect sIfThereWasABattle(FleetEncounterContext.java:792)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl$4.coreUIDismissed(FleetInteractionDialogPluginImpl.java:1612)
   at com.fs.starfarer.ui.newui.o0Oo$2.coreUIDismissed(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.dismiss(Unknown Source)
   at com.fs.starfarer.coreui.O0O0.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)


Any ideas?  I havent even met Sierra yet.

33
Glad to see the update coming out, though I have to question being stuck with the broken Courier Port all this time because of the alcohol mod :P

34
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.4
« on: April 21, 2022, 02:46:10 PM »
I dont get the outcry from the drama llamas - as long as this mod isn't actively interfering with others, I dont see why they couldn't make their OWN stuff resistant to say, superweapons.   It's not breaking your game, or the other mod, and if you really need that crutch and can't stand the thought of fighting ONE faction without it, you can always just disable Legio..

But it's w/e.   Still my favorite!

35
Mods / Re: [0.95.1a] Amazigh's Ship Foundry v0.1
« on: April 08, 2022, 09:20:17 PM »
Gotta say, I love the look of that big REDACTED ship.  Looking forward to trying these out/blowing them up!

36
Always exciting to see this update.   Thanks for fixing that annoying rep thing :D

37
Mods / Re: [0.95.1a] prv Starworks v22 (2021-12-22)
« on: March 09, 2022, 12:59:14 PM »
I dunno, Agni are tough but not that bad once you get used to killing them.  I love farming their weapons to put on Kingdom of Terra ships - Rex stuffed with Agni weapons is a terror

38
Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: March 05, 2022, 12:13:58 PM »
Quote
Don't bother using Nex. Apparently Nex rebalanced vanilla ships to be on par with other mods. This mod is already underpowered in vanilla standard. Yeah, it's best just start a new vanilla game.

Think you mean Arcean Order, not nex

39
I think grinders are meant to be somewhat lackluster, no?   since you are basically throwing rocks :D

40
Mods / Re: [0.95.1a] Interstellar Imperium 2.5.2
« on: February 26, 2022, 02:06:30 PM »
Wow, I feel dumb - also did not realize that meant main menu missions :D    Still love this mod though, the modular systems are great, even if I do think some of the OP costs are a bit extreme for the Imperial systems

41
Mods / Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« on: February 19, 2022, 01:08:02 AM »
Gotta say, this is by far my favorite mod for SS - thanks much for making it!   I love all the "secret" stuff, and especially the Rosenritter. 

On that note, it seems the Adlerauge Array aura does not work on the smaller regalias with the Subcore mod.   Any chance of a change there?   I love the synergy and it would be cool if it affected to little guys too.  Either way, looking forward to whatever else you bring :)

42
Mods / Re: [0.95.1a] LowTech Armada
« on: February 15, 2022, 01:18:41 AM »
Hello,

Love the mod.  Just wanted to report this crash I'm getting when the Reckoner tries to enter combat - it's arms are empty as I can't figure out how to put weapons on them

3365338 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.LTA_ReckonerArms.advance(LTA_ReckonerArms.java:121)
   at com.fs.starfarer.combat.entities.ship.A.void.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.ui.impl.B.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

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