Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  


Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - nukularpower

Pages: [1] 2 3
Mods / Re: [0.95.1a] Modern Carriers 1.9.5
« on: November 24, 2023, 02:08:23 PM »
also curious about the bad rep thing since I always loved this guys mods

Mods / Re: [0.96a] LOST_SECTOR - Exploration and quest content
« on: July 19, 2023, 07:15:23 PM »
This is really good.  Loving it so far! 

Modding / Re: [0.95a] Objects Analysis 002
« on: July 13, 2023, 01:57:27 AM »
thank god this still works

Modding / Re: [0.95.1a-RC6] More Combat Terrain Effects 1.1.4
« on: March 30, 2023, 02:33:01 AM »
Recent mod updates seem to have broken something with this - now when entering a nebula, instead of losing 10 speed (which is even what is listed on the sidebar) my ships drop to 20-30 max speed - its more like a quicksand death trap than the annoyance it was before.  This just started recently, though I have no idea what might be interfering - the main mods I've updated are LunaLib and Unknown Skies, indEvo and Tahlan

Anyone else noticing this issue?  Thanks

Mods / Re: [0.95.1a] Amazigh's Ship Foundry v0.8.1
« on: November 24, 2022, 02:28:43 AM »
Lustre is definitely overtuned :D   i've been using it as my test ship since it happens to come up on the first panel of the ship select, but goddamn is that thing tough.

Just wanted to say, though, love the mod!

This is a cool idea, though the slipstream one seems kind of weird to me.   Giving it a shot though!  Nice work :D

Modding / Re: [0.95.1a] The Sunrider
« on: November 01, 2022, 11:30:31 AM »
Hope all is well, or becomes so quickly

Modding / Re: [0.95a] Objects Analysis 002
« on: November 01, 2022, 11:13:56 AM »
@CMP01, not sure what you mean, but ctrl +2 or 3 or etc gives you extra ability bars (or the next/prev buttons on the UI)

@OP, slight bug, this does not detect the Automated Shipyard from IndEvo

THanks again

Modding / Re: [0.95a] Objects Analysis 002
« on: October 16, 2022, 12:55:46 PM »
Just wanted to +1 this mod again, what a life saver

Modding / Re: [0.95.1a] The Sunrider
« on: September 26, 2022, 07:28:53 AM »
any good strats for killing the guardian mechs?   Getting my ass handed to me no matter what I try with them, with 400DP worth of ships :D

Mods / Re: [0.95.1a] prv Starworks v24.1 (2022-09-10)
« on: September 14, 2022, 02:07:48 AM »
On the note of the agni, just wanted to say that the new look is amazing - love the tails!   Heres hoping we can play as them some day!

Mods / Re: [0.95.1a] prv Starworks v24.1 (2022-09-10)
« on: September 12, 2022, 04:01:41 AM »
i dont find agni to be too bad.  Gotta have decent anti armor but they run away quickly once you get some of them down

Mods / Re: [0.95.1a] Custom Battle Music
« on: June 24, 2022, 09:00:05 PM »
This is great, thanks for it!   I dont mind the unlicenced music, stay away haters

Mods / Re: [0.95.1a] Content Unlocking Missions
« on: June 18, 2022, 07:33:23 PM »
This is a really cool idea.   It's not to my taste that the rewards are hidden/spoilered though, personally - you are unlocking them, why does it need to be a further secret?    I guess another reason to explore is ok but if I'm working for it, I dont want to work more after, if that makes sense.

Anyways, looking forward to seeing it expanded - mod missions?  I know there are some that already unlock stuff

Mods / Re: [0.95.1a] Mayasuran Navy 8.3.6
« on: May 31, 2022, 09:01:07 AM »
Looking forward to the update - that ship looks nifty!

Pages: [1] 2 3