74
« on: February 15, 2022, 04:35:52 PM »
The title may sound a bit extreme, but to understand where I'm coming from let's first examine what types of ships are most inclined to use accelerated shields: omni-shielders. The reason is most omni-shielders struggle in large fleet battles due to small arcs and slow shield speeds, and being able to point said shields in any direction does not seem to make up for this. As a result, almost every omni-shield ship has to shore up its defenses by grabbing one of two hullmods: frontal shield conversion or accelerated shields. There's just one problem: NOBODY picks accelerated shields.
The reality is that most omni-shielders take frontal shield conversion by default because once you factor in the reduced shield upkeep you're paying fewer OP for the actual shield effect than you would pay for accelerated shields. From a design standpoint I think accelerated shields provide an interesting choice that should add depth to ship design, but it costs far too many OP for what it provides. So what do we do? Reduce the ordnance cost? That's a fairly boring but feasible option, but I think I have a better idea. Why not remove accelerated shields and give its effects to stabilized shields. We can increase the OP cost to match frontal shield conversion as payment for this effect.
I like this option because it actually hits two birds with one stone: currently, stabilized shields might be the most boring hullmod in vanilla. It's almost identical in purpose to flux distributors, but has the "unique" property of varying in efficiency based on shield upkeep. In reality, this results in a binary where some ships ALWAYS take it (looking at you, apogee) and everyone else will usually not take it. With these changes we may actually find that more ships take it because the increase in shield speed is worth the marginal loss in OP efficiency. Or it may not be. Time will tell.
With these new changes both stabilized shields and frontal shields would offer the same upkeep reduction for the same price along with the same speed-doubling effect. Which one you pick would come down to whether you think the ship needs a larger fixed shield or a smaller mobile shield. If one choice turns far too popular it would be simple to tweak the OP cost from there to balance things out.
These are my full thoughts on accelerated shields, but what do you think? Are accelerated shields fine as they are? Do you have a better idea for how to change them? I'd love to here other opinions on this.