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Suggestions / Allow players to spend SP to recover ships during a "clean disengage"
« on: May 21, 2025, 12:00:42 PM »
Right now ironmode is unappealing to most players because losing a single battle is insanely punishing, mostly because you can only recover ships if you win a battle.
The big problem here is it makes you feel like a complete idiot moron if you decide to retreat halfway into a battle after you realize it's tougher than you expected. Now any ships you lost are gone permanently. Might as well try to fight to the bitter end for the chance at a Pyrrhic victory. Except it's not so bad actually, because you can recover your lost ships. Compare that to retreating after you lose a couple frigates and a destroyer... even if your remaining ships all manage to escape, you are still worse off than the "Pyrrhic victory" scenario.
My suggestion is simple: once you do enough damage to the enemy to qualify for a "clean disengage" you should be able to spend a story point to unlock the option to recover your lost ships. If that feels too easy, maybe they come with 1 extra d-mod when recovered this way because your recovery teams are in a rush.
Narratively, I'd say it makes about as much sense as the "emergency repair" SP option you get before combat when your ships are damaged. Mechanically, this smooths out the overall experience; it gives you a reason to perform a "fighting retreat."
Also, it would be nice if there was a more obvious visual indicator of your progress towards a clean disengage. Something like a big progress bar at the top of the screen whenever you open the tactical map. This would help retreating from battle feel like an actual part of the game, rather than an afterthought.
The big problem here is it makes you feel like a complete idiot moron if you decide to retreat halfway into a battle after you realize it's tougher than you expected. Now any ships you lost are gone permanently. Might as well try to fight to the bitter end for the chance at a Pyrrhic victory. Except it's not so bad actually, because you can recover your lost ships. Compare that to retreating after you lose a couple frigates and a destroyer... even if your remaining ships all manage to escape, you are still worse off than the "Pyrrhic victory" scenario.
My suggestion is simple: once you do enough damage to the enemy to qualify for a "clean disengage" you should be able to spend a story point to unlock the option to recover your lost ships. If that feels too easy, maybe they come with 1 extra d-mod when recovered this way because your recovery teams are in a rush.
Narratively, I'd say it makes about as much sense as the "emergency repair" SP option you get before combat when your ships are damaged. Mechanically, this smooths out the overall experience; it gives you a reason to perform a "fighting retreat."
Also, it would be nice if there was a more obvious visual indicator of your progress towards a clean disengage. Something like a big progress bar at the top of the screen whenever you open the tactical map. This would help retreating from battle feel like an actual part of the game, rather than an afterthought.