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General Discussion / New Weapons Discussion [spoilers]
« on: April 01, 2025, 06:08:00 AM »
What are your thoughts on the new weapons so far? I'll list out some of the ones I've played around with.
Hungering rift:
Combined with the s-mod bonus from shrouded mantle, your ships gains lifesteal. Or hullsteal? Either way, it eats enemy ships to recover itself. Not by a lot, but combined with the mantle's jump it could make for an immortal ship that always slips away and then recovers its hull. Just one ship though, because of the weapon only allowing 10 rifts to be spawned across the entire battlefield which puts a soft cap on the number you can effectively run in your fleet.
Mass drivers (light and heavy):
Fantastic flux efficiency, perfect accuracy. Yes they are expensive, but lowtech ships with ordnance expertise are going love these things.
Swarm launcher:
Tried it with the legion. Three of these can command up to 12 swarms, and combined with 4 fighter bays it... feels underwhelming. Seems pretty gimmicky. Maybe if you commit your fleet to spamming them it might become good, but the heavy OP cost you pay for the hullmod and the launcher makes it a questionable investment.
Voltaic Cannon:
Being a small energy with 800 range sounds promising, but it comes with a sustained DPS of 5! A full minute to regain one charge makes it more like a missile that happens to go in the small energy slot. Problem is, it seems the AI will happily waste that ammo on targets it will never EVER hit like fighters and phase ships. If this gets fixed I could see some uses for it.
Hungering rift:
Combined with the s-mod bonus from shrouded mantle, your ships gains lifesteal. Or hullsteal? Either way, it eats enemy ships to recover itself. Not by a lot, but combined with the mantle's jump it could make for an immortal ship that always slips away and then recovers its hull. Just one ship though, because of the weapon only allowing 10 rifts to be spawned across the entire battlefield which puts a soft cap on the number you can effectively run in your fleet.
Mass drivers (light and heavy):
Fantastic flux efficiency, perfect accuracy. Yes they are expensive, but lowtech ships with ordnance expertise are going love these things.
Swarm launcher:
Tried it with the legion. Three of these can command up to 12 swarms, and combined with 4 fighter bays it... feels underwhelming. Seems pretty gimmicky. Maybe if you commit your fleet to spamming them it might become good, but the heavy OP cost you pay for the hullmod and the launcher makes it a questionable investment.
Voltaic Cannon:
Being a small energy with 800 range sounds promising, but it comes with a sustained DPS of 5! A full minute to regain one charge makes it more like a missile that happens to go in the small energy slot. Problem is, it seems the AI will happily waste that ammo on targets it will never EVER hit like fighters and phase ships. If this gets fixed I could see some uses for it.