Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  


Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - cj_writes

Pages: [1]
Suggestions / Re: New player toughts
« on: February 10, 2022, 11:25:52 AM »
This is kind of simple and if I play a couple more hours, I'll probably figure it out, but after going through the tutorials for fleet command one screen says "do this" and I hit next and forgot what button to hit and couldn't left-arrow backward. Ultimately, this ended up with me sometimes struggling early in the command map after combat, I'd be trying to just let my ships sit in space to refit however even hitting space bar and stuff a few times, I couldn't get them to just sit and wait until repaired for a while..?  Is there a way to do this or do I need to keep moving like a shark?

I ended up figuring out how to left-click move them to a system and they began to refit themselves on the way, but it felt a bit odd that it took me so long thinking "you know what? maybe sitting here quietly and refitting without moving is a good idea". In that same section of my first game, I also accidentally flew too far to the closest system, through an asteroid belt just stumbling around on my own, and then the tutorial popped up just in time to say "hey here's how to burn extra speed but slow down in asteroid belts" and I wasn't sure if I'd taken any damage.

At least it still popped up a warning about the asteroid belt damage to make sure I learned to warn me to "turn on comms when I came close to a populated area," (to summarize) but it felt like I got close to a port and then bang, it starts talking about the asteroids I already passed through and caught me up as a trigger because I'd managed to miss some small but maybe critical thing about refitting before flying into an asteroid belt at high speed.

Since I was forced to play the tutorial for my first game (no biggy) I was a little surprised this occurred because I read everything but missed a couple small things somehow, felt like minor scripting glitches or oversights.

Discussions / Re: Similar Game
« on: February 10, 2022, 11:07:31 AM »
I'd recommend trying out the 'Escape Velocity' series, I get a feeling Alex is familiar with these too. They were an old Mac series from Ambrosia Software, and the first one was on the old like, pre-system 7 mac architecture if I recall but there are full ports of the two sequels.

Space trading? Check. Piracy? Check. RPG type job/events/quests and huge dialogues and vibrant mod community? check check check!

One of my favorite things is that they did have playable demos for almost all their games, but EV was my favorite because if you played too long and didn't register, an NPC named "Cap'n Hector" would show up and start to get meaner and meaner. He was not quite invincible but if you killed him he'd come back stronger and do it again. Hector was the name of their studio's parrot and they even had a "Hector-Cam" where you would go to their website, click a button and yup, that's totally their parrot sittin' and chilling! Hector turned out to be a female parrot but it took years to find out  for her owners.

I noticed while necro-reading the FAQ/Suggestions threads over the last couple days, people kept asking about a demo. Reminded me of that game series' anti-piracy measures because they'd literally just send a space pirate after you to "Hector" you.

Pages: [1]