181
General Discussion / Re: is the buffalo usable?
« on: May 11, 2012, 07:46:49 AM »I don't like the Buffalo Mk2 at all, every time I use it, even if I set it to fire support out of the main fighting area, it still charges in and asplodes. It doesn't really seem worth the effort to equip and mantain considering there are alot better ships with larger missile capability.
That's seems to be a problem for ANY vessel so far. They prioritize attacking the nearest target instead of actually following orders to a reasonable degree. It doesn't help that the engagement radius from a waypoint/assignment point is relatively large as well. I find myself frequently staring at the tactical/C2 map dumbfounded at the antics of my fleet. For example: a vessel I directly told to engage a target is busy futzing around with a fighter wing that it happens to come across on its way to the target I assigned. It'll fight the fighter will either the the wing is dead or a certain distance is put between them. But the my vessel won't active try to disengage to carry out my order.
I find it irritating your AI ships don't break off their current engagement to follow your direct orders and assignments. Even when fighting, if there are multiple enemies around, my ships like schizo or something. They just attack whatever happens to be nearby instead of concentrating on just one target at a time. Irritates me when it's JUST about to kill a ship, but suddenly switched off to another target for no good reason. However, I do understand the game is under active development, so hopefully there shall be plenty of work done on the ship AI. There's also the whole officer personality and traits thing I've been hearing about to conisder as well.
Anyway, the current ship AI kinda compounds the Buffalo's apparent lack of combat utility, IMHO. (Perhaps a standing order of "Keep your distance"/"Engage at range only"/"Hold ground" would helps matters. The current "Rally" and "Defend" orders are a bit too loose, IHMO.)