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Mods / Re: [0.95.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Update 12/19/21
« on: January 18, 2022, 11:56:55 AM »
I also noticed, that sometimes my ships do not like to activate their shields, even when attacked by enemies and having low flux. I don't know if its some weird conflict between vanilla combat AI and new weapons being constantly used in battle, or if combat AI was somehow reworked in TC.
But after several dozen battles watched i still think that in vanilla ships were a bit more inclined to use shields to protect against enemy fire.
In vanilla, though, ships usually were dropping shields, when they were attacked by anti-shield weapons (probably to prevent excessive flux build-up), but engaged ships right after those weapons were no longer a threat (until next volley).
With so many new weapons, could it be that AI considers even smallest Anti-shield shots, from weakest weapons as a flag to drop shields temporarily, and due to a sustained fire by those weapons, AI almost never finds opportunity to raise shields again, even though he is being battered from all sides?
I was lucky to find a big Odyssey-class ship very early in game, so i was wondering why would it drop shields so often, and let itself get damaged by frigates and gunboats, instead of soaking dmg to shields. It shouldn't be any sort of malfunction too, since i could use manual control to raise and keep shields up.
Smaller ships seem to ok, but maybe they are just targeted by less amount of enemy ships for me to notice any real change in behaviour.
But after several dozen battles watched i still think that in vanilla ships were a bit more inclined to use shields to protect against enemy fire.
In vanilla, though, ships usually were dropping shields, when they were attacked by anti-shield weapons (probably to prevent excessive flux build-up), but engaged ships right after those weapons were no longer a threat (until next volley).
With so many new weapons, could it be that AI considers even smallest Anti-shield shots, from weakest weapons as a flag to drop shields temporarily, and due to a sustained fire by those weapons, AI almost never finds opportunity to raise shields again, even though he is being battered from all sides?
I was lucky to find a big Odyssey-class ship very early in game, so i was wondering why would it drop shields so often, and let itself get damaged by frigates and gunboats, instead of soaking dmg to shields. It shouldn't be any sort of malfunction too, since i could use manual control to raise and keep shields up.
Smaller ships seem to ok, but maybe they are just targeted by less amount of enemy ships for me to notice any real change in behaviour.