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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Messages - Zordiark Darkeater

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1
Mods / Re: [0.95.1a] Diable Avionics 2.70rc2 (2023/04/12)
« on: April 16, 2023, 04:56:13 AM »
Fix!


THIS UPDATE WILL BREAK SAVES AND DA-DEPENDENT MODS UNTIL THEY GET UPDATED


disable ARC or dabbled avionics

Nooooooooooooooo not the dabbled avionics !!! T.T  :'(

2
Modding / Re: [0.95.1a] ThirstSector - A Complete Portrait Replacer
« on: April 15, 2023, 04:49:30 AM »
This mod + the extra thirsty addon for it is 100/100 !

I want one like this for every faction mod out there except Uaf... uaf is perfect as it is :P

3
General Discussion / Re: Your One Ship
« on: April 15, 2023, 02:18:02 AM »
So, what's your One Ship? What do I mean by One Ship? Well, I'm glad you asked (even if you didn't). Your One Ship is the ship you'll always go for. That, for whatever reason, you grab as soon as you can get it.

So what's yours!

The biggest one with the Most guns.

Im a simple man all i want are HP, Armor, Dakka and a ship full of Waifus.

4
General Discussion / Re: Game engine optimization
« on: April 15, 2023, 02:12:58 AM »
Readable save is very useful for cutting out unwanted mods that can't otherwise be removed, if you're willing to invest the time. Also, SS doesn't use *that* much memory. It's usually happy with 4GB heap even with a ton of content mods.

Im playing with 115+ mods had to set my Vmparam to a minimum 12gb to not have issues.
The game has a LONG loading time after the game starts arround 2.5-3 mins. but after that 0 issues. can play for like 6+ hours and still works fine lol

5
Mods / Re: [0.95.1a] Bultach Coalition v1.1.1, Revamped. Again.
« on: April 14, 2023, 08:36:13 AM »
Is there a way for the player to get the Super Dreadnought ?
Or thats an Ai only ship ?
That thing is a MONSTER.

It can 1v1 the Magnetar and win without even having a scratch looool

6
I'm commissioned by one of the factions. I remember that in previous versions you could choose if you want to keep a planet/starbase for yourself, or give it to that faction after an invasion. Now it seems to go under the faction's banner by default. Am I missing something? How do I conquer "for myself"?

You need to leave the commission. Or every planet you conquer will go to your commissioned faction.

Only planets you colonize will stay yours.

This is from my personal experince atleast.

7
Modding / Re: Bounty rewards?
« on: April 08, 2023, 08:44:45 PM »
Yeah majority of the bounties are just not worth it.

Usualy my Trip back and forth + Repairs after the battle together cost as much if not more then the bounty reward lol

8
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: April 02, 2023, 04:40:22 PM »
Is it possible to dissable all the terraforming stuff except for the stellar array and doomed city ? I like the idea of both but i don't want to use the rest of the terraforming. I could just choose to not use it but if there is an option to dissable terraforming without those two could be good

Yes you can

Go into your mod folder

Starsector/mods/Terraforming and Station Construction/data/config/settings

Open the settings file with Notepad.

You can Turn on/off everything one by one.
There are even extra buildings that are cool and are turned off by default ( they work great )

9
Dunno but you could console command them in with the console command mod. Commands should be something like: list ships [name] and addship [name], replace name with medusa if you want that one and so on, use "list ships"  first because names of (mod) ships can be quite complicated like "skfp_deathbringer_p_base_section" or "edshipyard_bernese".
The mod: https://fractalsoftworks.com/forum/index.php?topic=4106.0
Also: help [command] and list commands or something like that, enjoy. :D

E: There is also the ship browser mod: https://fractalsoftworks.com/forum/index.php?topic=26261.0

I know the console command but adding stuff that way feels sooo out of place/extra work in the game.
Thats why im trying to find a way to edit something somewhere that lets me add ships on the list to be allways there.

10
Is there a way to ADD Ships to the Solo Start selection from mods ?
is there a file that can be edited for this ?
just want to add 2-3 ships to the selection list of solo start.

11
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: April 01, 2023, 01:11:36 PM »
So my issue with this mod is that Terraforming is outright useless.

I have this mod for a year now and i NEVER was able to use this feature the games Sector generator makes it sure that the planets allways have at least ONE planetary effect/modifier that cannot be modified/removed to allow for terraforming. every single time. there is ALLWAYS atleast 1 red i cant do anything about. the terraforming is asking for waaay to much to allow for terraforming.

Also improving resources is never allowed. even if the planets is sitting with a bunch of Poor resources.

I'm not sure what you're having a problem with here - terraforming is somewhat expensive and time consuming, but perfectly possible. Obviously you can't terraform molten worlds or gas giants, but pretty much any barren planet can be terraformed. You just need to normalize the atmosphere, have a stellar array (Stellar Shade for hot worlds, Stellar Mirror for cold ones) built, make sure there's some water available, then terraform away.

But let's go over the specific process with an example. Let's say you've decided to do like I always do in 90% of my runs and colonize Penelope's Star. You start by colonizing Ithaca, which you want to terraform into a Terran world - easily done. Ithaca always starts as Habitable, so all you need to do is build an Atmospherics Processor, Stellar Shade, and then have a colony with either Ismara's Sling (Ismara, obviously, is an excellent choice for this) or a station colony (astropolis, mining station, etc.) with Asteroid Processing. Then you just start the terraforming process and wait awhile. Once you're done you can either tear down the atmospherics processor to avoid the upkeep cost, or first prioritize maxing out relevant resource deposits and adding the Mild modifier.

But let's do a more complicated planet in the same system: Ogygia. I've never seen Ogygia spawn with an atmosphere, so first you'll need an Atmospherics Processor and have it do the project to normalize the planet's atmosphere. Then you'll need a Stellar Mirror to begin the terraforming process. You'll also need water, but if you've still got the Ismara's Sling/Asteroid Processor you used earlier then that's no problem. Terraform away and then bam, done.

As for resource improvements, certain planets have certain caps on resources. First off, you can never improve Ore or Rare Ore resources, only Food, Organics and Volatiles. For Food improvements the world needs to be Habitable and you need a water supply from an Ismara's Sling or Asteroid Processor. For Organics and Volatiles the world needs to be of a certain type, usually Terran, Jungle, Desert etc. and then you can improve the resources up to a certain level depending on the planet.

im not talking about premade/core planets. but actually random generated ones. they always missing something and makes terraforming impossible. or its just outright not a terraformable planet lol
The only few ones i ever was able to terraform are useless planets that i would not touch ever to begin with...

I wonder... could unknown skies cause this ?

12
Mods / Re: [0.95.1a] All the Domain Drones+ (ATDD+)
« on: April 01, 2023, 01:18:16 AM »
Can you get these ships as blueprints ?

13
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: March 31, 2023, 05:10:06 PM »
Did you make sure to enable the Ouyang Optimizer and Planet Cracker in the mod's settings file? Because those will always improve volatiles for gas giants (for Ouyang) and ore/rare ore for planets without tectonic/extreme tectonic activity (Planet cracker).

I only now today noticed there are a Bunch of stuff dissabled in the mod settings.
They are nice stuff why are they dissabled ?

Turned them on they work great soooo i have no idea why they are dissabled X.X

14
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: March 31, 2023, 01:31:31 PM »
So my issue with this mod is that Terraforming is outright useless.

I have this mod for a year now and i NEVER was able to use this feature the games Sector generator makes it sure that the planets allways have at least ONE planetary effect/modifier that cannot be modified/removed to allow for terraforming. every single time. there is ALLWAYS atleast 1 red i cant do anything about. the terraforming is asking for waaay to much to allow for terraforming.

Also improving resources is never allowed. even if the planets is sitting with a bunch of Poor resources.

15
Mods / Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« on: March 28, 2023, 01:08:34 AM »
How can you get the Cathedral ship ???

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