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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - swatmore

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1
Mods / Re: [0.96a] Grand.Colonies 1.1.a - More Building Slots
« on: May 28, 2023, 07:42:31 PM »
Welp after I updated the mod and interacted with one of my colony it instantly freezed my game, other colonies are fine but some have the penalty despite they haven't exceed the industry penalty threshold. I also found out that some industries only show up at the second page even if the first page still have some slots left, and sadly revert to the prior version of this mod broke my current save...
Does anyone else encounter these problems as well ?

2
Wow...somehow this mod still works in 0.96a...love this mod ;D ;D

3
Mods / Re: [0.96a-RC8] Tri-Tac Special Circumstances - V0.2.5 05/07
« on: May 09, 2023, 05:59:46 AM »
High-tech enjoyer 8)

4
Mods / Re: [0.95.1a] Content Unlocking Missions
« on: June 27, 2022, 09:35:34 AM »
This is genius

5
Lore, Fan Media & Fiction / Re: [Fan-art]Ship's Personification
« on: January 07, 2022, 07:03:15 AM »
This is so based

6
This is so based

7
Mods / Re: [0.95a] Quality Captains: A Skill Rework v1.0.8
« on: December 26, 2021, 06:55:12 PM »
It seems like there's no way to uninstall the mod at the moment, loading the "uninstalled" save still gives me error message.

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