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News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - Samson

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Announcements / Re: Starsector is now on the Nexus
« on: November 11, 2024, 07:04:42 AM »
Will there be any other alternatives aside from the official website and Nexus?

Personally I've been wanting to avoid Nexus as of late because they've become increasingly more political in their moderation and I'd like to support a more neutral website moving forward.

2
General Discussion / Where can I find Builds for moded Ships?
« on: February 10, 2024, 10:24:09 PM »
I've been looking for builds on specific ships from Ship/Weapon Pack but I can't seem to find any posts regarding it's ships in these forums or in the subreddit.

I'm assuming since they are moded ships people will likely have conflicting info given they are also using in conjunction with other mods but would be so unlikely to just have such popular mod like SWP (as far as I can tell) and vanilla ships and not have more discussions about it?


I may create a new thread in case there is really another section/webpage to talk about these builds, I'm pretty new(ish) to these forum and I'm still getting used to it's layout.

3
Tidal Locked Planet perhaps?

4
Modding / Re: [0.96a-RC10] Enhanced Sprites v. 0.08 + Hull Livery
« on: October 16, 2023, 09:17:50 AM »
First of all, thanks alot for your hard work in making this mod.

I really hope you manage to make it a success and hopefully we'll see this introduced into the game down the line in a official capacity. I think Starsector really needs this sort of feauture specially to avoid confusion during battles, being a fan of the LP Brawler myself it's kinda annoying trying to figure out which ones are from my fleet and which one is the enemy's, specially given their ''Alahu Akbar!'' doctrines.

One thing that I'd like to know is about the download website...do I really need to log in into it to be able to download your files? Personnaly I try to avoid doing this because I don't like to have my information spread across a bunch of sites I'm not familiar with when modding my games.

5
Bug Reports & Support / Proximity Charge Launcher AI/Autofire bugs.
« on: December 23, 2021, 09:28:55 AM »
I've been testing the AI capacity to use the PCL during fights with swarms of Fighters and I found out two main problems.

The AI doesn't know how to use the weapon, if it uses it's only when facing one or two at best and it leaves itself open for the majority of a engagement with said fighters.

On the other hand, the Autofire mode allows the ship to use it proper and, for the most part, is highly effective. The problem however is two fold:

First, the ship can't use IPDA (Integrated Point Defense AI) as it overrides the Launcer's behavior making it prioritise missiles instead fighters which, in certain cases like a barrage from bombers, makes the weapon to completly ignore and consequentialy take the full blow of the Bomber's barrrage.

Secondly but the least problematic is the Autofire has the tendency to wait until the fighters are praticaly above the ship to use the Mines, it still does the job well enough but since I only managed to test it in the simulations I beleive this can turn into a real problem in a overwhelming fight (still works well against most ships in the simulation though).

I'll update if anything comes up.

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