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« on: November 24, 2014, 09:05:42 AM »
After working on my mod and trying to implement sounds, it's become even more obvious than ever that Starsector's gun sounds are rather wimpy. I carry the philosophy that mods ought to work to be as cohesive with the base game as possible; visually, balance-wise, and aurally.
This means I've had to essentially neuter the sounds I want to use. Lasers aren't pewpewy, guns aren't boomy. The sounds need more oomph. I know sounds can't travel through space, but if SS is going to have sounds, why not go all the way and make them as cool sounding as possible?
I think the biggest offenders are the ballistic weapons. Light autocannons may be small in the context of the game, but they're probably 70mm or so naval cannons. Even they ought to make an impressive bang. The Heavy Autocannon sound is just... so dull. Pretty much every other weapon suffers from this. The Mjolnir and Hellbore sound okay, I guess.
I hate to rag on you, Stian, but I think Starsector could use an audio overhaul. Though it's worth saying that even after hundreds of hours of playing (which, granted, might make me a little sick of the sounds), the explosion sounds are all pretty satisfying.
And yes, I'm aware one could simply make a mod that replaces the sounds, and one might already exist. But from the moment I started playing I always found the weapon sounds wimpy.
I think another problem is the gun sounds are simply too quiet compared to the rest of the game... that could just be me though. One must be careful given that sounds need to sound great whether it's one Lasher shooting or an entire fleet in battle.