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Messages - Barracuda

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46
Bug Reports & Support / Bombers having trouble bombing
« on: September 18, 2013, 07:56:59 PM »
I've seen for a while that my bombers are having trouble dropping their bomb loads on ships they are striking. So far ive only need this on Destroyers because i haven't gotten big enough to take on anything bigger. Its mostly in "Pursue them" battles too. It might be something to do with them trying to stay on target more then actually dropping their bombs. Now i just see them getting needlessly getting destroyed as they drop 1 or 2 bombs on the first attempt. In a normal battle they seem to work a little better but some rewiring of their AI would help.

47
Mods / Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« on: March 19, 2013, 01:24:09 PM »
THANK YOU!  ;D

And your mod for that game is Awesome!  8)

48
Mods / Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« on: March 19, 2013, 10:38:38 AM »
Hey Okim i know this isnt sword of the stars but i cant seem to get mine to start. Each time i try to play the game starts and crashes a millisecond later. But it was working fine before -_-

49
Announcements / Re: Starsector 0.6a (In Development) Patch Notes
« on: March 14, 2013, 05:45:11 AM »
Since the combat in the campaign is getting reworked, is it possible to make AI battles last a few days instead of getting immediately resolved? Like Mount&Blade, you can then come and assist in battles and so on. You could have a small window above showing how the battle is going. Would make the world feel more alive, right now all we see are small coloured circles going *poof* when they fly into each other.

If we do do this we shoulds make it kinda flashy as well. When two fleets come together their circles come together into one and mix colors. The ships will fly around and simulate fighting. Ships destroyed will explode and depending on how the battle is going and what phase they are in the ships will go head to head or run away.

50
Mods / Re: Project Ironclads, version 4.0 (0.54 with campaign)
« on: December 17, 2012, 01:51:26 PM »
ISA Idaho light carrier and Indiana mk.2 destroyer (with a large universal turret instead of 3 medium turrets):


New ISA sprites:


http://www.hark.com/clips/qxfxrpkpcs-i-jizz-in-my-pants . < Best way to sum up my reaction

51
Mods / Re: Project Ironclads, version 4.0 (0.54 with campaign)
« on: November 30, 2012, 07:40:19 PM »
Nice work so far. I like the ISA's new gunship and fighters alot.  ;D

52
Mods / Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« on: November 26, 2012, 01:50:52 PM »
Hey Okim, I know your busy but could you upload some pictures of the new ISA ships too keep my addiction to your mod from making me go CrAZy?

53
Announcements / Re: Starfarer 0.54a (In Development) Patch Notes
« on: November 03, 2012, 08:25:45 PM »
So... You reduced the base command points to 3.... What frigates go within that small ammount

Commands Points =/= Fleet Points. Command points are what you use to give orders to your fleet, Fleet Points determine what you're able to deploy at a given time.

Sorry about that i got confused between the two.

54
Announcements / Re: Starfarer 0.54a (In Development) Patch Notes
« on: November 03, 2012, 08:21:03 PM »
So... You reduced the base command points to 3.... What frigates go within that small ammount

55
Mods / Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« on: October 16, 2012, 07:57:13 PM »
When the author stops posting updates for a while, You KNOW something big is coming. StarFarer in a NutShell.

56
Mods / Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« on: October 07, 2012, 08:48:09 PM »
@Erick Doe
Agreed

57
Announcements / Re: Starfarer 0.54a (In Development) Patch Notes
« on: October 07, 2012, 01:14:10 PM »
Alex has a way of keeping people in waiting. The longer he makes us wait the more times i check the site in a hour. Its up to about 10 time each hour... Im just waiting to see october in the side bar.

58
Announcements / Re: Starfarer 0.54a (In Development) Patch Notes
« on: September 26, 2012, 07:40:00 PM »
World of tanks had the best update of the year today. With StarFarer did to. I might have just ran out said and yelled YES as loud as i could.

59
Mods / Re: God Of Fighter(GOF) Mod V1.3 fix bug! (Support V0.53.1a)
« on: September 08, 2012, 09:12:25 AM »
Could you please make your mod easier to install i keep getting error messages when i start putting files over files.

60
Mods / Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« on: September 05, 2012, 03:49:16 PM »
So are the Space Cowboys [Americans] getting a sprite upgrade too?

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