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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - Barracuda

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1
Suggestions / Copy/Paste variants from Codex to Autofit
« on: September 09, 2019, 09:35:41 PM »
The jist of the suggestion is in the title but they way I would see it being implemented is that you would go into the codex, find a ship variant you like, such as a Standard Lasher, in the codex. You would click a button called "Copy to Autofit" or just "Copy" in the codex screen. Then when you return to the refit window for a Lasher(Including different types such as Pather, D variants), under Autofit you will be able to find the codex variant in the "Recent Custom Designs" or something similar in the assignment window of an empty goal slot. Thoughts?

2
Suggestions / Displaying Missions and Paint Jobs
« on: August 09, 2016, 04:11:47 AM »
Missions Displayed on screen
So the idea behind this suggestion is to making it easier for the player to see key pieces of information. Say for instance you are on a procurement contract and you want to know if its crunch time and you need to start using burn drive to make it in time. It would be alot easier to have a small icon displaying time sensitive missions or important items on the campaign screen. Not too large so that you can't see the Pirate doom fleet speeding towards you but, its just in the right spot to let you know if you are going to run late and possibly lose some repetition. Of course you can just press E and go to the missions tab but that takes you away from the actual game play and it would be better (In my opinion) to see info at a glance.
 
Changing Paint Job at Markets
Simple little point that has been mentioned before but I would like to make a mention about it. I think the game would be better off if ships which have different variants depending on what color scheme are consolidate into one ship. Lets take the many variants of the Hound for example: There is the standard hound, Luddic Path, Luddic Church and Hegemony of the non defective hound. Now the Hegemony and Luddic Path Hounds may warrant their own ship as they have specific Hull mods that only go to those ships but for the standard and the Luddic Church ones its just a color change. Instead how about having refit screen of the Markets an ability to paint you ship to color schemes friendly to those markets (So you can't paint your Lasher Tri-Tachyon Blue in Jangala). And as a bonus with a military commission from a fraction and a certain level of relationship with them, they will upgrade a ship to a fraction specific variant. (Base Hound->Heg. Military Auxiliary Hound).

3
Suggestions / Click able planes names
« on: December 20, 2015, 09:14:14 AM »
Just a little quality of life suggestion. Some times planets get swamped by fleets and its hard to click on them. I think it would be good if you could also click on the name of the planet to navigate toward it as well. Also maybe do the same in the intel tab. So your ship will auto navigate toward it. The player will need to make course adjustments as they go(Pirates, Luds, Nebula storms).

4
Bug Reports & Support / Weird UI glitch
« on: July 18, 2015, 03:55:00 PM »
So this seems to keep happening when ships have their sheilds struck and the radar like graphic during the main menu depicted in the pictures below.
http://postimg.org/image/8nzbvqbw9/
http://postimg.org/image/3z28yci3l/

Mods in use:
Common Radar
Console Commands
LazyLib
MusicLib
Nexerelin
ShaderLib 1.06 (1.07 is worse, 1.06 is actually playable)
Simulator Overhaul
Starsector Plus
Version Checker

5
Suggestions / Click-able object Names + Course Setting
« on: November 19, 2014, 02:29:25 PM »
During the game, it is kinda difficult to navigate to planets with booming economies or has alot of fleets loading and unloading goods from it on the map screen. To fix this I think that the game should allow you to click on the objects name(If it has one) to go toward it. This would make it easier to travel to a planet that is currently being swamped by trade fleets.

Also It would be nice to have a way to be "lazy" and just set a course to a planet. I.E. Using the same pathing as the AI fleets do. This could be turned off easily as to get out of the way of pirates or get IN the way of pirates if you are so inclined. What would also improve this is if you could click on a destinations name in the (Intel) tab and set the planet or station in question as the fleets current course.

6
Bug Reports & Support / Bombers having trouble bombing
« on: September 18, 2013, 07:56:59 PM »
I've seen for a while that my bombers are having trouble dropping their bomb loads on ships they are striking. So far ive only need this on Destroyers because i haven't gotten big enough to take on anything bigger. Its mostly in "Pursue them" battles too. It might be something to do with them trying to stay on target more then actually dropping their bombs. Now i just see them getting needlessly getting destroyed as they drop 1 or 2 bombs on the first attempt. In a normal battle they seem to work a little better but some rewiring of their AI would help.

7
Suggestions / Auto Saves and Defence Fleet Patrol Limit.
« on: May 16, 2012, 04:48:59 PM »
  Has anyone else played this game for so long... Got addicted to it soooo BAD. That you forget to save? Ive done it.... MANY times. Once im half way threw the game with a few destroyers and few frigates and fighters. Im going to the hegemany<WRONG] Station to resupply when all of a sudden i dont notice a MASSIVE Tri Takion <ALSO WRONG] Fleet next to the station. They come at me while i was not looking and my entire fleet gets destroyed. After i wondered were the defence fleet was.... It was chasing a SINGLE Hound frigate....

See my problem and suggestion. Defence fleets need a limit to What they attack and How far they will chase them. Also a auto save feature would be LOVELY For people like me who get into the game soooo bad that they forget were the F5 key is.
If these topics are already being disscused then im sorry i dont have time to read the ENTIRE suggestion fourm.

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