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Modding / Re: [0.97a] Star Wars 2020 v1.0.4
« on: December 22, 2024, 03:41:13 PM »
Can you believe it's almost 5 years since this mod's inception!?
Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)
Not compatible with Industrial Evolution or Iron Shell because both triggers functions from Exotica plugins which is still utilizes the codebase from extra systems
Hi, when this mod is enabled the invade button from nex in the "consider your military options" menu just disappears. Deleting rules.csv from the mod folder fixes this.
These ships look great. I love the Gretchen, but that little shuttle is a close second.
How do I start the questline?
If memory serves me right, dock at the FSF Commercial Center. You should get the dialogue provided you're not at hostile relations.
Will there be ships made specifically for this mod's weapons/fighters?If I can find someone to draw the sprites then sure, I want to make a dedicated faction mod. However, for ships, the style will stick to spaceships instead of recreating real world ships like the weapons and fighters. Maybe something like Halo and The Expand ships or nasa punk style will suit the modern stuffs.