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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - IGdood

Pages: [1] 2 3 ... 16
1
Modding / Re: [0.97a] Star Wars 2020 v1.0.4a
« on: February 02, 2025, 12:12:55 PM »
If there's one thing that can counter my frigate and strikecraft spam, it's tractor beams.  Can't dodge if I can't move.  Forces me to switch up my fleet composition, I like it. 

2
Mods / Re: [0.97a] Orbital Manipulation and Maintenance 0.8.2
« on: February 01, 2025, 10:36:47 AM »
Was fighting a fleet with an OMM ship and got a crash to desktop. 

Not sure what triggered it

50453136 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.fleet.FleetMemberAPI.getVariant()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getFleetMember()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.fleet.FleetMemberAPI.getVariant()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getFleetMember()" is null
   at tecrys.data.scripts.plugins.omm_drone.advance(omm_drone.java:43) ~[?:?]
   at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.A.new.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]

3
Mods / Re: [0.97a] The Xhan Empire, version 2.51 Gramada
« on: January 31, 2025, 09:55:24 PM »
That Thousand Eyes ship is so fun to use, but I think it bugs out sometimes by preventing a battle from ending because a mind controlled enemy isn't dead yet

4
Modding / Re: [0.97a] FSF Military Corporation - EN version
« on: January 31, 2025, 08:57:38 AM »
The deployable destroyer doesn't deploy when used by AI

5
Mods / Re: [0.97 / 0.96] Indies Expansion Pack v2.0 (Hotfix Out)
« on: January 28, 2025, 10:42:28 AM »
Would also recommend lowering the spawn rates, as the mod ships now dominate the usual fleet composition

6
Mods / Re: [0.97a]The Domain Reformed update #21
« on: January 17, 2025, 09:48:54 AM »
Any plans for introducing WW1 era planes and "carriers" to the mod in the future?

Sopwith camels, Ilya muromets, Fokker DR 1, Gotha Gs?

7
1.2 does seem unstable.  I remove custom LPC hullmod and place it on a new ship and when mousing over the custom LPC itself it will crash

1269805 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS0001] not found on hull [swp_boss_lasher_b]
java.lang.RuntimeException: Slot id [WS0001] not found on hull [swp_boss_lasher_b]
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.super.B.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.super.B.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.OooO.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.m.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.J.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.V.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.return.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.L.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.M.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0Oo.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]

8
Mods / Re: [0.97a]The Domain Reformed update #21
« on: January 14, 2025, 11:38:27 AM »
Realized a lot also has to do with the defensive targeting array hullmod.  I think that works alright with the type300's fighters but with the Essex's loadout it doesn't work as well since the machine guns are so short ranged.

9
Modding / Re: [0.97a] Star Wars 2020 v1.0.4
« on: January 14, 2025, 09:14:38 AM »
Any plans for more starfighters projects?

Din Djarin's N1 maybe?
Ok, maybe adding the Fondor Haulcraft in Andor show together.

Sweeeeet!  Thanks. 


I do agree with the other post the wings are on the more fragile end of the spectrum.  I'll need to take a closer look at the combat analysis battle logs to see if they even do enough damage

10
Mods / Re: [0.97a]The Domain Reformed update #21
« on: January 12, 2025, 12:42:21 PM »
If the bomb damage was reduced to 1000 from 3000 it would cause less friendly fire incidents, or at least not to the point where I get -40 every time I fight with allies.


As for the type 003, it's an interesting concept but because the fighters are set to support the carrier have to move the carrier to the front lines for the fighters to do anything.  Can either make the chinese fighters have longer range or just turn them into regular fighters

Same with the british WW2 era fighters on the Essex.  Their range is so short they don't really do anything.  On the Yorktown they do much better

Bumping up range and attackRunRange a little bit helps in wing_data.csv

11
Mods / Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« on: January 10, 2025, 04:49:22 PM »
Sometimes when starting the Crown of Cinders questline the drones stop spawning but it still says I have to destroy them.  But there's no more. 

12
Mods / Re: [0.97a]The Domain Reformed update #21
« on: January 10, 2025, 04:00:14 PM »
That B1 that puts out a lot of bombs tends to cause a lot of friendly fire and the ship mass is too high, causing a lot of accidental collisions that destroy lighter ships and friendly fire penalties.  Would advise decreasing mass by at least 70% for all the big ships

13
Mods / Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« on: January 07, 2025, 05:19:16 PM »
I got a crash randomly on the campaign map while traveling in hyperspace

11853478 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because "<local7>.damage" is null
java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because "<local7>.damage" is null
   at data.scripts.campaign.intel.group.armaa_mrcExpedition.autoresolve(armaa_mrcExpedition.java:301) ~[?:?]
   at data.scripts.campaign.intel.group.armaa_mrcExpedition.periodicUpdate(armaa_mrcExpedition.java:376) ~[?:?]
   at com.fs.starfarer.api.impl.campaign.intel.group.BlockadeFGI.advance(BlockadeFGI.java:71) ~[starfarer.api.jar:?]
   at data.scripts.campaign.intel.group.armaa_mrcExpedition.advance(armaa_mrcExpedition.java:316) ~[?:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]

14
Modding / Re: [0.97a] Star Wars 2020 v1.0.4
« on: December 29, 2024, 05:37:31 PM »
Any plans for more starfighters projects?

Din Djarin's N1 maybe?

15
Mods / Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« on: December 24, 2024, 01:46:04 PM »
Is there a way to make WingCom work on modules of a ship such as the starboard hangar section of the Novaeria?
I install the hullmod, I've got an officer but the hullmod doesn't spawn a squadron.



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