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« on: March 08, 2024, 08:35:26 PM »
First, if you really don't have any experience with modding/coding, I would suggest giving a look to the pinned topics in the "modding resources" subforum (just below the modding one, really can't miss it). I would especially recommend starting with Modding Tools and Resources, which essentially contains links to every guides you would need to make a functionning mod, and the Galatia Academy discord server if you want to ask for help.
As for the scope of your first mod ever... Honestly, I would recommend starting small. That way, you won't feel overwhelmed and you can gradually learn how everything works (which is mandatory if you don't want to give up halfway through and let your unfinished mod rot on your pc).
If you think what you need first is a faction, I'd suggest downloading a simple faction mod like Celestial Mount Circle, take a good look at how the different scripts/files are made there and use it as a template for your first tries.
If you want to draw and fly ships the most, then... I mean, you could start by kitbashing existing ships (preferably vanilla to avoid any unnecessary drama), and use something like Gimp to draw/edit your stuff. Ah, also in case you're wondering: a kitbash is essentially taking one or many ships, "disassemble" their sprites and combine whatever catches your interest into a new hull. Compared to drawing from scratch, it's often considered as far more beginner friendly. Hell, even established mod authors and the game devs kitbash, so no need to feel ashamed of it!
If you still want to draw from scratch though, "A spriter's first toolbox" (in Modding Resources once again) should have that covered.
Quest and exploration stuff I'm not familiar enough with it to be of much help, I admit. So I'll let other people here or on the discord server help with that.