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Lore, Fan Media & Fiction / Re: The Lore Corner
« on: May 06, 2012, 10:36:49 PM »
Then stuff them in the airlock with the rest of the garbage, nuff said.
Starsector 0.98a is out! (03/27/25)
(facepalm) Wow, I really need to check how I type comments sometimes. I meant to say, "I guess.... Regardless of the fact that it could have been shown to a bigger audience, shouldn't a game's review have a good light (view) about it rather than a bad one?" Does that not have an influence on an audiences view?
Um still, what the??
Don't ever think that the paragon can stand toe to toe with the Onslaught... you'll just get slaughtered by the autocannons and then the H assault guns. If you want to try it, try it with 4 tachyon lances. You might survive
i dont know if it is still bugged cause the game crashes now because of the update but before when i played it one of the cruisers in this mod (cant remember what it was called but it had orange flames and looked like a VERY old design) would make any and every enemy ship run away... i had only that one cruiser and whent against a fleet with joyous classes and let the second in command handle it. every single time the cruiser took no damage and the enemy fleet would be mostly destroyed or retreated. i think this is caused by the fact that the tiny frontal shield on this ship dosent have a flux cost and the damage absorbed is 0.0.... it was indestructible from the front. also this is what happens when you add stupidly overpowered light weapons from this mod onto a ship from another mod... and its beautiful... http://www.youtube.com/watch_popup?v=7aFWvtoPVb4&vq=hd720
Yes, I've learned that the best way to utilize the Tachyon Lance is to swing it around like some medieval knight with a broadsword. Having two on the front of a Paragon generally means that anything that dares to mess with you will die with the tachyon lance being the last thing they ever see. I have never been able to say the same about the HIL, as hydre said it feels more like an overgrown gravitron beam than a death ray.Sniper. Range is almost as important as damage, and the range on that is godly enough to pick off a good 3rd or so off a big fleet in the first few moments of the battle, not to mention being an insane anti fighter weapon (set one as your target and swing the lance back and forth between the wing, they'll suffer flameouts, lose fighters and be very badly hit)tachyon lance is a sniper. HIL is a support weapon. Those are two completley different roles.Yeah, I think I asked the wrong question, there is no "best weapon" here. I just would like to know, given a large energy slot, what would people use more often, the sniper, or the support weapon
And, let's not forget about something very important - Tachyon Lance is purple. It's like a better phase beam (which by the way, I find inferior to Gravitation Beam, sadly)!
Thanks for the find Sarkovar, it's been fixed in IFed v1.161.
a selection of ships that are outgunned by everyone
This might seem unrelated but:That's never unrelated.
MYAA!!