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Mods / Re: [0.95a] Kingdom of Terra (v0.13.1) - Taverns in Caverns (+Hotfix)
« on: February 25, 2022, 10:07:52 AM »
Might as well farm post count in this thread by suggesting some more ship variants. Maybe one of the bumps will let this mod's creator know that 0.95.1 has come out 2 months ago.
I would like the following variants to be added for the KoT hammerhead so I see more caveman hammerheads than just ones with shotguns.
By the way, I find Grinders to be incredibly unreliable as point defense options and I always replace them with light machine guns or vulcan cannons.
I would like the following variants to be added for the KoT hammerhead so I see more caveman hammerheads than just ones with shotguns.
Overdriven
Head:
Assault Chaingun
Heavy Machine Gun
2 Light Dual Machine Guns
Safety Overrides
0 Flux Capacitors
15 Flux Vents
Tail:
2 Light Machine Guns
9 Flux Capacitors
10 Flux Vents
Assault Chaingun
Heavy Machine Gun
2 Light Dual Machine Guns
Safety Overrides
0 Flux Capacitors
15 Flux Vents
Tail:
2 Light Machine Guns
9 Flux Capacitors
10 Flux Vents
[close]
Draconic
Head:
2 Heckbore Cannons
2 Lava Belchers
2 Hammer-class Torpedoes
Unstable Injector
Heavy Armor
0 Flux Capacitors
16 Flux Vents
Tail:
1 Light Mortar
1 Light Autocannon
10 Flux Capacitors
10 Flux Vents
2 Heckbore Cannons
2 Lava Belchers
2 Hammer-class Torpedoes
Unstable Injector
Heavy Armor
0 Flux Capacitors
16 Flux Vents
Tail:
1 Light Mortar
1 Light Autocannon
10 Flux Capacitors
10 Flux Vents
[close]
By the way, I find Grinders to be incredibly unreliable as point defense options and I always replace them with light machine guns or vulcan cannons.