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Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.4
« on: April 15, 2022, 06:36:24 AM »Don't code while drunk, kids.instructions unclear, accidentally kitbashed random crap into two onslaughts
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Don't code while drunk, kids.instructions unclear, accidentally kitbashed random crap into two onslaughts
holy *** all I did was ask what he had against mayasura that made him add that faction’s hulls to the nerf list (alongside doritos)by the way, what the *** is with Mayasuran ships being nerfed by the fun police shitcode? did noah get attacked by a shark as a kid, and later decided that anything to do with sharks of any kind had to be nerfed?Reading isn't your strong suit, is it?
I was referring to sustained DPS for the Tachyon Lance.Why does the (medium slot 15 OP) phase emitter have slightly less DPS than a tachyon lance and 13.5x the EMP DPS with only 80 flux/second
did you accidentally hit the 0 key too many times
name rarity Value Range DPS EMP Energy/Sec Chargeup Burst size
Tachyon Lance 0.5 8000 1000 1500 1000 2000 0.5 1
Phase Emitter 10000 900 300 7000 80 6 0
These are the relevant stat differences between the two weapons. The PE costs 2k more than the TL. The phase emitter is a minimal damage/high EMP weapon whereas the Tac Lance is the opposite. Tac lance does 5x the damage with a burst effect and PE does 7 x the EMP, no burst. The reason I have the energy cost so low is that I put in a 6 second delay between firing where the Tac lance only has half a second.
The case could be made to increase the energy budget but I hope this helps illustrate my reasoning.
Fun mod, and the fighter craft are especially impressive in combat. I did notice that one ship type (Bona combat freighter) has a hullmod called Simplified Maintenance Protocols, which reduces supply costs by a flat 6, bringing it down to 0. Unsure if that's intentional, it would be effectively free besides fuel to amass a fleet of these.Crew members have a 10¢/month upkeep per crewman. So you’d still have some logistical overhead, and there’s also repairs & CR recovery.
I think grinders are meant to be somewhat lackluster, no? since you are basically throwing rocksYou're mistaking grinders for rockchuckers/avalaunchers. Grinders shoot sparks everywhere and are basically shittier vulcans.
Around a month ago Mendonca replied to a PM I sent him asking if he was still around and if the mod would be updated, and he said that he still cared about the mod but currently didn’t have the time to update Junk Pirates to work for 0.95.X because of IRL concerns.So, I made an update to this mod for personal use, and its got everything working now except the custom dialog for just the factions in the rules.csv. (The dialog just uses game defaults for now, I can't find the problem there for the life of me, but that's a little off topic)
It's pretty stable and worth sharing.
However, I don't think I can pass it out without Mendonca's permission, so I'm asking here.
Apologies in advance for meddling in your mod
Apologies for the threadcromancy, just checking if you ever released this version? I'd love to play with it but I'm not sure Mendonca is around anymore.
Where the hell did you get that? I really don’t remember nexelerin changing vanilla ship stats.Don't bother using Nex. Apparently Nex rebalanced vanilla ships to be on par with other mods. This mod is already underpowered in vanilla standard. Yeah, it's best just start a new vanilla game.
I think that if you have Nex though and your save has faction respawn on there’s a chance newly added factions might ‘respawn’ and try to claim a new system. But I’m not entirely clear on the exact details of that interaction.
I guess I am misunderstanding your concern, my bad. Are you referring to the Planet Buster or the large mount Planet Buster?I've only used the small version, and I have very little reason to use other HE missiles if I have access to something way stronger for the same OP cost, as it's effectively 4 Atropos torpedoes in one slot for 4 ordnance points, and it stacks with expanded missile racks.
I felt that since it is a single player game that by giving players that choice it may increase their enjoyment but would not effect anyone other player's balance like a multiplayer version would.