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General Discussion / Re: I got Splattercat (835K Subscribers) to showcase Starsector again!
« on: June 04, 2023, 02:48:24 PM »
that sunder loadout makes me feel genuine agony
Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
-snip-I already knew that frag weapons aren't supposed to be used against anything except exposed hull lol
You know you're not supposed to use frag damage weaponry against shields (and armor, too), right? The frag damage information is very specific in it being the worst of the four damage types to use against both. Thus, you shouldn't be using it when shields are up as you mentioned. It's meant to be a finisher sort of damage, as frag weapons tend to have an impressive DPS that is only fully used when armor is stripped and shields aren't blocking. In this case, the Richardson has absolute batshit RoF and damage which will smash any damaged ships (and batter incoming missiles/low armor fighters) leading to it's strange assault-and-PD role.
I found a couple of fairly insignificant errors. The Prester John Inner Jump Point appears to be an Ice Giant in hyperspace, I'm fairly sure it's supposed to be a regular jump point. -snip-Probably not a bug, jump points usually display a nearby celestial body if one is close enough when viewed in hyperspace. The overlapping jump point and gravity well probably is.
Also, the Hazard system has an overlapping jump point and gravity well, -snip-
Hi, first time trying this mod and having a lot of fun with it!I think something's really wrong with that thing's efficiency. 0.5 flux per damage on a frag weapon (which has 25% damage against anything except exposed hull, which would be 2 flux per effective damage to shields and probably even worse against armor due to hit strength mechanics) is clearly not "surprisingly flux efficient", that would instead be "so inefficient it'll build up flux for you faster than it does to the enemy's shields".
I am a little confused by the Richardson Cannon. The description calls it "surprisingly flux efficient," but it uses 3200 (!) flux per second. It also supposedly does 6400 dps. Are these typos or what?
Thanks!
-Obsidian has been reworked; now spawn hostile fleets based on vanilla ships from vanilla factions, giving a place for a player to fight and salvage ships that would otherwise be difficult to secure.Maybe a fix for this bug could be hardcoding the pirate subfactions to only use vanilla ships, as intended.
FYI, JYD has 2 large slot mining weapons the Long Range Asteroid Blaster for ballistic and the Ion Burst Emitter for energy. Just a shameless self pluglol I already use your mod you don't need to advertise it to me