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Topics - Stormlock

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General Discussion / Requesting advice for missile spam fleet.
« on: May 09, 2023, 07:03:02 AM »
I've been wanting to make a fleet that just alpha strikes enemy fleets with a wall of missiles at first contact for a long time. I can't seem to get it to work though. Often my fleet makes contact and then just... stares at the enemy without firing anything. Even when the enemy is a bunch of weak pirate frigates with no shields. It seems like they only fire vs overfluxed targets? How do I fix this behaviour? I assume it depends on the types of missiles used and some other factors?

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Bug Reports & Support (modded) / 0.95 RC15 "Low RAM remaining"
« on: April 29, 2021, 04:15:09 PM »
I keep getting a "Low RAM remaining, try restarting Starsector or changing the whateverparams file."

But uh, I've got 32GB of ram, pretty much none of it being used in the background, and the only mod installed is a portrait pack. What gives?

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Suggestions / Couple changes I would appreciate.
« on: April 17, 2012, 05:24:41 AM »
The first is to have some sort of option for making weapons set to autofire persist between combats. It gets annoying having to set it manually all the time, and if I just changed ships or weapons around, there's a good chance I'll forget and won't realize my anti-fighter weaponry is off until they've already flown through my shields.


Next would be that when all the enemy ships left in the battle are retreating, hitting escape to auto resolve the battle should auto resolve it properly- not assume that the enemy change it's mind about retreating and somehow destroyed my carrier with a single busted up ammoless freighter.

Third would be to have some control/improvement on the AI. Specifically, they seem to handle shields very poorly. I tried using a cruiser as support but the thing keeps turning the shields off before even raising them completely, changing it from a veritable tank to a piece or origami. There should be some means of making the AI more inclined to keep shields raised vs firing weapons, whether via manual fiddling or related to what it's equipped with (a ship outfitted with extended, hardened, half cost 360 degree shields should be keeping them up as much as possible.)

Oh, and one more thing: autofire should prefer focusing on targets where possible, and smaller targets more than larger ones. Having all my lasers locked on to 3 different destroyers not even tickling their shields while 2 freighters dance around unloading missiles and bombs at closer range is really aggravating.

Actually one more thing as well: I keep 'buying' things and then hitting escape to finish it, accidentally cancelling the whole thing. Something needs to change there, either make escape confirm the sales instead (The way it works on the refit screen, or change the refit screen to match this, having them work differently is too weird) or at least put in a leaving confirmation when you've selected things to buy/sell. Though it shouldn't ask if you're sure you want to leave if all you did was browse, obviously.

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