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Starsector 0.98a is out! (03/27/25)

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Messages - Blindfire

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1
Mods / Re: [0.98a] Unknown Skies 3.0.0
« on: May 12, 2025, 02:14:54 AM »
ok ok sorry this one is on me I completely forgot to mention that it's not save compatible... super duper sorry

Thankfully TriOS keeps previous versions of mods. Cant wait to try this out once Im done with my current playthrough, though!

https://github.com/JamesTripleQ/Unknown-Skies/releases/download/v2.1.0/Unknown.Skies.zip For anyone who didnt keep a backup of the previous verison files, hopefully this helps

Ah nice, I don't use TriOS so idk but I do keep all older versions on github, sorry again for the inconvenience lol, I hope you like the update as I'm personally really happy with how it came out... added a lot of stuff that I wanted to and fixed up and retextured a lot of things I didn't like from 2.0.0

Its taking everything I got to not just instantly start a new run, I really love the variety your update to this amazing mod offers for the colonization scope of the game. Especially now after reading the changelog, Its tuff  ;D

2
Mods / Re: [0.98a] Unknown Skies 3.0.0
« on: May 11, 2025, 02:25:23 PM »
ok ok sorry this one is on me I completely forgot to mention that it's not save compatible... super duper sorry

Thankfully TriOS keeps previous versions of mods. Cant wait to try this out once Im done with my current playthrough, though!

https://github.com/JamesTripleQ/Unknown-Skies/releases/download/v2.1.0/Unknown.Skies.zip For anyone who didnt keep a backup of the previous verison files, hopefully this helps

3
Mods / Re: [0.97a] Arma Armatura v3.1.5 [1/11/25]
« on: May 08, 2025, 01:36:18 AM »
I really hope this gets a .98 update soon. All my playthroughs since .98 dropped feel so empty. I miss my Valkazard  :'(

Yeah, out of all the amazing works of art in the Mod Index, I look forward to this one the most :)

4
Mods / Re: Tinyverse - The Wanzer Age
« on: May 05, 2025, 04:02:24 PM »
YES, MORE MECHS  8) 8) 8) 8) 8) 8) 8) 8)

Congrats on the release. I have a question though, are you aware if this is save compatible? Ill test it myself tomorrow but was wondering if you had an answer

5
So, i was taking out a pirate armada for its bounty, two atlas mk2's, some other pirate cruisers, this'll be *** easy. But as the fight when on, i realized "where did my carrier go? how did my ristreza suddenly go from 50% hull, to none, and why does it have no armor left anywhere... " a moment later, i see it, 4+ entire wings of valken's SWARMING one of my cruisers and tearing the helpless bastard to pieces... the only cruiser i had left was a python from apex, a phase-brawler with big cannons, i had to just slowly sling shells at the incoming waves of fighters to whittle them down.

Glorious, i have never been afraid of fighters before, let alone PIRATE fighters

I exclusively play the Valkhazard ever since I was graced with its presence, its just too fun, and in general the AA mod is amazing.

6
Mods / Re: [0.95a] Weftin's Ship Pack
« on: October 14, 2021, 05:30:11 AM »
New update, should further address flux and OP issues in this ship pack (and the alecto has been renamed to the Daimler)

Getting an error when trying to launch a save with your mod installed after updating it from the 0.9 version:

127153 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [WFT_alecto] not found!
java.lang.RuntimeException: Ship hull spec [WFT_alecto] not found!
    at com.fs.starfarer.loading.M.o00000(Unknown Source)
    at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
    at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
    at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
    at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:432)
    at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:426)
    at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:413)
    at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
    at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
    at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
    at com.fs.starfarer.title.Object.actionPerformed(Unknown Source)
    at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
    at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
    at com.fs.starfarer.ui.I.processInput(Unknown Source)
    at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Thread.java:748)

According to a user from the discord server:

"he changed the ID of the ship at the same time
which breaks save compability"

Is there any way you can maybe swap the ID back but keep the name changed?
I know that sounds dumb but I really dont wanna start a new save yet again, I was really enjoying this one  ;D Enjoying the mod BTW, thanks for the hard work!


Ive manually edited my save file with help from the discord members, so please disregard my message if you want

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